Joe Richards

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Latest Reviews

ROBOBEAT manages to convincingly blend the rhythm game genre with roguelike shooters to create a mix that I hadn’t ever considered before. It banks on the spectacle of synchronised action and does so with explosive results. While I don’t necessarily think the aesthetic manages to stand the test of repeated playthroughs, what is here is commendable and certainly well-conceived.

Two Point Museum manages to stand out among the crowd as a management simulator that actually feels good to play on a form-factor that traditionally makes them a true struggle. Beyond that - it’s a phenomenally layered and engaging game in its own right, with a brilliant balance of mechanical depth and humour that never felt like it wore thin or strayed into silliness. The two elements are married together in a way that’s incredibly moreish, and delightfully self-aware, despite some of the mechanics being a bit more random than I’d like for this game.

Endlessly ambitious and full of detail, Monster Hunter: Wilds manages to deliver on everything that it sets out to do and then some. I have complete faith in Capcom to keep building off of this launch as one of their strongest foundations yet. Putting the game down genuinely seems like an impossibility with just how much there is to do. The wait has been long and tense, but Capcom haven't missed the mark with their latest and arguably, greatest.

Tape 1 of Lost Records: Bloom & Rage is a solid prologue for what might hopefully "bloom" into a memorable story of reunion and reconnecting after decades apart. There are some bold new steps for the genre here, that are unfortunately held back by design choices that already felt archaic back when we first encountered them a decade ago. For now, I'm intrigued and interested to see what comes next, despite the obligatory wait.

Lorelei and the Laser Eyes is a truly singular game that demonstrates a distilled ambition for what the medium can achieve. It skillfully takes the foundation from its survival horror ancestry and manages to transition into something that transcends the screen and even the controller, to engage a player in a totally unique way. While this ambition to immerse isn't without wrinkles, I can't help but be staggered with how much is achieved here and the boundaries that are crossed in the process. In some ways, Lorelei demonstrates just how far the medium can be stretched and pushed to draw a player in, beyond the act alone of picking up a controller. You're invited to live this story, and that's precisely what you should do.

A charming presentation and solid foundation do precious little in light of a control scheme that's beyond frustrating for console players. The real challenge of a management simulator should always stem from having a clear hold of your surroundings and the ways that you can influence them, not the mere act of checking numbers and your progress. If you're a connoisseur of this particular brand of clunkiness, you might find something to enjoy in this new release, otherwise I would sincerely recommend checking out the game with a keyboard and mouse, if you're able.

There's a real confidence to the new step in Metal Slug Tactics that had me smiling as I saw this arcade classic being transformed into something new. The tactics genre is a natural fit for Metal Slug and this version of the classic genre embraces the roots of the franchise while taking a bold new step. While I have some issues with how clunky the UI can be when trying to pull off the perfect strategy, there's an incredibly solid foundation here and a good basis for them to continue the series on into the future.

It's incredibly tough to critique Potionomics: Masterwork Edition in any major way; an already fantastic management game has made the jump to console and has done so with an enviable landing that solidly puts its best foot forward as a console management game. Stunning visuals, slick animation and intricately woven gameplay mechanics all come together in a delightful combination that has well and truly sunk its hooks into me. While the game doesn't hold your hand with tutorials, you're encouraged to learn and play around with what you're given, which is a refreshing feeling. Masterwork Edition is absolutely a definitive update that addresses major criticisms while keeping what was so strong.

While Ys X: Nordics might not light the world on fire by itself - and certainly has some core issues that could do with refining - I found that most of these issues slid into the back of my mind as I kept on playing. The story of Adol, Karja and the Griegr is enough to keep the game moving forward and the character moments that flesh it out were good. Ys X manages to demosntrate the key strengths of the franchise but unfortunate balance and shaky new mechanics hold it back from being a homerun.

In more ways that one, Five Nights at Freddy's: Into the Pit is a first for the series. A new direction and a return to the classic horror roots that began the series serves as a reminder that these games can actually be a tense experience if they want to be. Doing away with the fluff that has shifted the focus, I enjoyed my time exploring these dense environments, when I could do so without interruption. Despite the clear passion and direction here, the experience of playing the game was far clunkier than it should have been, with some downright tragic bugs plaguing the experience during the review process. While I can see a great survival horror experience under the hood, I have to take into the account the issues that I had with the game. I really hope the team can address these in the coming days.