David Carcasole
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Latest Reviews
Cthulhu: The Cosmic Abyss is the latest Lovecraftian-themed game to hit the shelves, and while I can’t speak for its contemporaries, I have to imagine it stands towards the top of any ranking list, because it is, in many ways, an incredible experience. There’s a lot here for puzzle fans to love, there’s a little for horror fans to love, and woven through all of it is a narrative that doesn’t ever try to reinvent the wheel but is able to solidly execute and deliver a good payoff by the time you hit credits.
For the first time in nearly a decade, there's a new Bungie game to play. Technically, it's an old Bungie series rebooted, but for a lot of Bungie fans (myself included), Marathon was not the series that introduced me to the storied developer.
ROUTINE has been a long time coming. Not that I would have known, or at least realized. Watching old trailers from its 2012 reveal didn't help me remember whether I had seen the trailer at the time (at first). In the decade-plus since Lunar Software put out its first trailers, I had entirely forgotten about them and ROUTINE's development when I started playing through this new-old horror game.
Every year, there are games that are, in the minds of some, criminally underrated and not given the credit they deserve, whether by the large-scale media, awards season, or public tone. For a certain subset of narrative indie game fans, last year's underrated game was 1000xResist by a new Canadian studio, Sunset Visitor.
The Outer Worlds 2 arrives six years after Obsidian Entertainment launched The Outer Worlds on PC, PlayStation 4, and Xbox One. At the time, I was excited to play it and to see what the studio was building in this space-faring adventure. I picked up my copy right at launch, and thought, like many others, that it got off to a great start. It was funny, the world felt interesting, and I liked the game's premise.
Battlefield 6 has a lot on its shoulders. EA put the effort of four studios together under the Battlefield Studios banner (Motive, Criterion, Ripple Effect, and DICE) to try and get a win for the series after the overall loss that was Battlefield 2042. As of last week, it has to try to get people to forget that, in a year's time, EA will likely be a very different company under its new ownership, despite what chief executive officer Andrew Wilson might claim. It also has to try to compete with an annual franchise that makes up for nearly half the best-selling games on what is arguably the biggest console platform.
When indie developer Supergiant released the first Hades game out of early access in 2020, it was nothing short of a masterpiece. An excellently crafted game that elevated rougelikes by weaving the storytelling and gameplay together in stronger and better ways than we'd previously seen in the genre.
When indie developer Supergiant released the first Hades game out of early access in 2020, it was nothing short of a masterpiece. An excellently crafted game that elevated rougelikes by weaving the storytelling and gameplay together in stronger and better ways than we'd previously seen in the genre.
When I was jumping into Techland's Dying Light: The Beast, it wasn't for the third time since the first title's release in 2015. It was for my very first, and like an amateur parkourer trying to jump across one roof to another for the first time, I was cautiously enthusiastic. Aware that this could go horribly wrong, or be an amazing thrill.
Dead Reset is the latest and 17th FMV game from Wales Interactive, a studio that has done just FMV titles, but it’s a well the studio draws from, more than it does from making more roguelike deckbuilders, survival FPS games, 2.5D auto-attack survival games, and VR titles, to name just a few of the ways the studio bounces around.


