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Deliver At All Costs
Deliver At All Costs is a thrilling action game where destruction, absurdity and intrigue collide! Step into the shoes of Winston Green — a down-on-his-luck courier with a fiery temper and a mysteriou... See more
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Professional reviews from gaming critics
Deliver At All Costs is a wildly chaotic and immensely fun experience that channels classic GTA and almost makes it a parody of itself.
It only takes one glance at Deliver At All Costs to understand its appeal. We all remember games like GTA and LA Noire, which feature notoriously unwieldy driving systems that have you bowling over pedestrians, rear-ending other cars, and crashing into walls. Funny thing is, we love every second of it. There’s a certain je ne sais quoi about blasting through a city street with no regard to propert...
Deliver At All Costs is a joyous throwback to the dafter years of our great hobby, and is full of ridiculous missions and smashable buildings.
It’s a fun time crashing through buildings and fences, and an easy recommendation at a budget price.
Deliver At All Costs is a perfect example of an average game with above average potential. What could have been a hit indie game with zany destructive environments and fun delivery gameplay turns out to be a tad too ambitious in the wrong directions. The game aspires to great narrative heights but severely lacks the graphical presentation to meet such lofty standards. Thankfully, a majority of the...
While the world waits patiently for GTA 6, it seems smaller developers have started to turn to the origins of Rockstar’s open world juggernaut for inspiration.
There's joy to be found in the basic idea of package delivery. There's the basic task of getting a package to its intended recipient with video games opening the door to take that idea to absurd levels. Deliver At All Costs, from Konami and Swedish developer Far Out Games, is package delivery at its most absurd extreme. A game like this should be a layup, and in many ways it is, but the game's sto...
Deliver At All Costs features some uniquely fun deliveries and a satisfyingly smashable set of cities, but its slapdash story and limited tools for vehicular destruction mean it’s one shipment that’s far from the complete package.
When I first heard about Deliver At All Costs, it was through Steam Next Fest buzz from earlier in the year. I didn't see much of it, I didn't even check out the demo at the time, because I was busy going through a bunch of other Steam Next Fest games. But I kept seeing it pop up on the lists I would read of Next Fest demos to check out. It looked interesting, and like it would be a fun and funny ...
Deliver At All Costs has tons of potential, but it doesn’t know what to do with it. A solid storyline is neglected in favor of chaotic quests, but the missions aren’t varied enough to stave off repetition for long. It's a game of competing ideas and intentions that would have been better explored across two entirely separate and fully realized projects.
Deliver At All Costs is explosive and silly fun for a bit, but its writing and gameplay quickly grow tiresome.
Because this doesn't strike me as a story someone especially wanted to tell, nor the additional sequences ones anyone especially wanted to make. They are inclusions born of a nervous yearning to fulfill the mold of an impersonal idea of what constitutes a real videogame, a ladder to worthiness built from checkboxes. Worse, they drag the party down and refuse to give me back my damn milkshake. If y...