John-Paul Jones
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
Ghost of Yōtei is that rare sequel that not only maintains the essence of its highly successful predecessor, but also qualitatively leapfrogs it in just about every meaningful way and metric. Underscored by a grippingly furious tale of revenge inspired by a layer cake of classic Japanese samurai cinema, the best combat ever seen in a samurai title and the most compelling open world since Red Dead Redemption 2, Ghost Of Yōtei is a jaw-dropping demonstration of Sucker Punch Productions operating at the peak of its considerable powers. Ghost of Yōtei redefines the term ‘must-have’ and wholly validates PlayStation Studios broader approach to embracing single-player epics such as this.
There's no getting around the fact that Lost Soul Aside feels like it belongs in the mid 2010s and honestly that would be fine were it not the fact that the game feels so compromised in so many other aspects of its design that it's difficult to shake the feeling that it just feels outdated, rather than a heartfelt love letter to the past. Though the soundtrack is frequently excellent and the combat reliably exciting, neither are enough to save Lost Soul Aside from tumbling into a deep abyss of rank mediocrity, which is a shame; especially considering the sheer amount of graft that has gone into the game since its inception all those years ago.
While Eriksholm: The Stolen Dream won't win any awards in terms of its challenge or implementation of stealth mechanics, I absolutely fell in love with its opulent setting, excellently heartfelt performances, gripping story and linear stealth adventure goodness that did just enough to satisfy my stealth hunger. Though some may rightly decry its lack of challenge relative to other entries in the stealth genre, Eriksholm: The Stolen Dream is nonetheless a stunning debut for Swedish based studio River End Games and I can't wait to see what comes next.
Unlike other seemingly similar efforts that want to tempt players down 3D platformer memory lane for a concentrated hit of nostalgia and leave it at that, Ruffy and the Riverside doesn't just take that well-worn idea and repackages it, but instead adds something refreshingly compelling to the formula. Though some minor flaws and polish issues do abound, they aren't enough to take the shine away from one of the most charming and thoughtful 3D platformers in ages.
For anybody who enjoyed Vampire Survivors and wanted something resembling a full-throated next step of that formula, Soulstone Survivors fits the bill handily. Though the small map sizes and occasional slowdown take the sheen of the package a little, Soulstone Survivors nevertheless makes a compelling case for itself as the next essential Survivors title that is very much worth of your hard earned cash.
From blisteringly fast and satisfying FPS action through to a thoughtfully layered series Roguelite mechanics that always manage to entice you to have another go, everything works in harmony to create one of the best FPS Roguelites money can buy. Roboquest gets so much absolutely right that this is really just about everything you could want from a Roguelite FPS and one of the easiest recommendations of the year.
A welcome surprise, Tainted Grail: The Fall of Avalon really clicked with me. The Euro indie Skyrim that could, Tainted Grail: The Fall of Avalon might not be as technically sound as other genre efforts, but across its 60-80 hour playtime there's a lot to enjoy here, while its inventive take on Arthurian legends and surprisingly effective writing all add up to make it a compelling prospect for RPG fans everywhere that don't want to wait 89 years for the next mainline Elder Scrolls title to drop.
For those who have already sampled the grim delights of Days Gone on PS4, paying £10 for the definitive version of one of 2019’s most underrated open world adventures that brings with it a hugely entertaining and worthwhile horde mode, seems like a bargain to me. As for the rest of the package, it really did surprise me just how well Bend Studio’s most marquee effort has endured, offering up a smart take on both open world game design and the zombie apocalypse more broadly that other developers have struggled to match. Put simply, if you haven’t played Days Gone before, this is the point where you leap in with both feet.
Wanderstop won't win any awards for its deliberately thin gameplay mechanics, but over its 10-15 hours you'll be reminded how a simple act of kindness can change lives and that just slowing things down and taking time for yourself away from the stresses and white noise of daily life is perhaps just what the doctor ordered.
Ravenswatch has the hard stuff nailed down - the combat is sophisticated, the roguelike mechanics are spot-on and there is no shortage of progression avenues and opportunities; it just needs more content than it currently has to really shine. As it is, Ravenswatch is a roguelike overflowing with innovation and potential, it just needs a bit more content to turn a very good experience into a great one.