John-Paul Jones
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Latest Reviews
While Eriksholm: The Stolen Dream won't win any awards in terms of its challenge or implementation of stealth mechanics, I absolutely fell in love with its opulent setting, excellently heartfelt performances, gripping story and linear stealth adventure goodness that did just enough to satisfy my stealth hunger. Though some may rightly decry its lack of challenge relative to other entries in the stealth genre, Eriksholm: The Stolen Dream is nonetheless a stunning debut for Swedish based studio River End Games and I can't wait to see what comes next.
Unlike other seemingly similar efforts that want to tempt players down 3D platformer memory lane for a concentrated hit of nostalgia and leave it at that, Ruffy and the Riverside doesn't just take that well-worn idea and repackages it, but instead adds something refreshingly compelling to the formula. Though some minor flaws and polish issues do abound, they aren't enough to take the shine away from one of the most charming and thoughtful 3D platformers in ages.
For anybody who enjoyed Vampire Survivors and wanted something resembling a full-throated next step of that formula, Soulstone Survivors fits the bill handily. Though the small map sizes and occasional slowdown take the sheen of the package a little, Soulstone Survivors nevertheless makes a compelling case for itself as the next essential Survivors title that is very much worth of your hard earned cash.
From blisteringly fast and satisfying FPS action through to a thoughtfully layered series Roguelite mechanics that always manage to entice you to have another go, everything works in harmony to create one of the best FPS Roguelites money can buy. Roboquest gets so much absolutely right that this is really just about everything you could want from a Roguelite FPS and one of the easiest recommendations of the year.
A welcome surprise, Tainted Grail: The Fall of Avalon really clicked with me. The Euro indie Skyrim that could, Tainted Grail: The Fall of Avalon might not be as technically sound as other genre efforts, but across its 60-80 hour playtime there's a lot to enjoy here, while its inventive take on Arthurian legends and surprisingly effective writing all add up to make it a compelling prospect for RPG fans everywhere that don't want to wait 89 years for the next mainline Elder Scrolls title to drop.
For those who have already sampled the grim delights of Days Gone on PS4, paying £10 for the definitive version of one of 2019’s most underrated open world adventures that brings with it a hugely entertaining and worthwhile horde mode, seems like a bargain to me. As for the rest of the package, it really did surprise me just how well Bend Studio’s most marquee effort has endured, offering up a smart take on both open world game design and the zombie apocalypse more broadly that other developers have struggled to match. Put simply, if you haven’t played Days Gone before, this is the point where you leap in with both feet.
Wanderstop won't win any awards for its deliberately thin gameplay mechanics, but over its 10-15 hours you'll be reminded how a simple act of kindness can change lives and that just slowing things down and taking time for yourself away from the stresses and white noise of daily life is perhaps just what the doctor ordered.
Ravenswatch has the hard stuff nailed down - the combat is sophisticated, the roguelike mechanics are spot-on and there is no shortage of progression avenues and opportunities; it just needs more content than it currently has to really shine. As it is, Ravenswatch is a roguelike overflowing with innovation and potential, it just needs a bit more content to turn a very good experience into a great one.
Sure enough, while it doesn’t seek to reinvent the roguelike wheel or provide an especially captivating story or cast of characters as Hades does, [REDACTED] nonetheless provides enough clever adjustments to the formula while embracing some incredible combat fundamentals to come out of seemingly nowhere and secure its spot as one of my favourite roguelikes of the year.
Though Lego Horizon Adventures is the best looking Lego game ever made by a wide margin, it does still suffer somewhat from the repetition which has afflicted previous Lego tie-in titles. Nonetheless, with its snappy 15-20 minute missions, breezy co-op play and relentlessly lighter, grin-inducing tone, Lego Horizon Adventures also represents both a new direction for the Horizon franchise at large, as well as a great way to get newbies and younger folk involved with the adventures of PlayStation’s marquee flame-haired heroine.