Martin Patino
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Many know Goichi Suda or Suda51 for his work on titles such as Killer7 or No More Heroes but his popularity in Japan originally started with his company’s first title, The Silver Case. The game, which was originally released in Japan for the PlayStation in 1999, never made it to international audiences until it was remastered and released for the PC last year. A PS4 release was then announced in October of last year which would feature a new remixed soundtrack (including two brand new tracks) and two new story scenarios set after the original story.
The Momodora series, a franchise of classically-styled Metroidvania games for the PC created and independently developed by game designer Rdein of Bombservice, finally makes its debut on the PlayStation 4 with its latest installment, Momodora: Reverie Under the Moonlight. A prequel of the original Momodora games, Reverie Under the Moonlight is set 400 years before the first Momodora game. Players take on the role of Kaho, a priestess sent to stop a curse that’s been spreading throughout the land and has reached her village. Kaho travels to the kingdom of Karst to seek an audience with the queen but she soon finds the kingdom in ruins and infested with the undead.
When Focus Home, Cyanide Games, and Spiders released Of Orcs and Men back in 2012, it was met with very mixed reviews. And when its prequel and spin-off Styx: Master of Shadows came out two years later, we saw it as an improvement over its predecessor due to its take on stealth and combat that differed from the other stealth games in the market. Styx: Shards of Darkness is the third game of the series and the sequel to Master of Shadows and akin to how Master of Shadows was an improvement over Of Orcs and Men, Shards of Darkness is an even bigger improvement from its predecessors.
When the original Nier came out in 2010, it was met with pretty mixed reviews. Some criticized the Drakengard spin-off for its poor visuals and repetitive side quests, while others praised the quality of its plot and soundtrack as well as its attempt at mixed gameplay. In spite of it not selling well, Nier became a cult classic and the dedicated support of its fans inspired the game’s producer Yosuke Saito to reunite with Nier creator Yoko Taro, as well as many of the others who worked on Nier, to create a sequel with Bayonetta developer Platinum Games.