Denis Ryan

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Three Kingdoms is an absolutely massive game, but it has a very clear thematic focus on the Three Kingdoms period - specifically the Romance of the Three Kingdoms - and a very clear mechanical focus on individual heroes. The shift bears an obvious resemblance to Crusader Kings II, which uses the lives of individual characters to liven up a game which might otherwise be stuffy. Indeed, Three Kingdoms defuses the impersonal, often boring expansion of empire which has plagued previous games in the series like Rome II with a riveting web of friendships, rivalries and grudge matches. Despite the resemblance, there really is no game which has quite the same combination of elements, nor is there any strategy game that looks this good. Defending a town in the evening light, watching your troops wade through shallow water and sending opposing lines crashing together is a spectacle. It’s the best Total War game, the best historical strategy game released so far this year, and its stories are so compelling I’m as excited to read about other people’s anecdotes as I am to create more of my own.