Adam Smith
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
All Walls Must Fall
It's still a bloody good time-troubling tactical shooter though, even if I wish it had more space to explore the world, and more variety in the tasks and locations. Think of it as a snapshot though, a malleable freeze-frame that captures one aspect of life in a particularly gleeful cyberpunk...
Where The Water Tastes Like Wine is out today, and is available for Windows, Mac and Linux, via Steam and itch.io for $19.99. Disclosure: former RPS columnists Cara Ellison, Leigh Alexander, and Emily Short were part of the vast writing team for the game.
Celeste
It took me almost eight hours to complete and apart from some mild frustrations in one of the final worlds, which felt like it had more wild goose chases and dead-ends than the rest of the game combined, I enjoyed every minute. The more I think about it, the more...
Nioh
Nioh is like Dark Souls in so far as the halts to progress and forced repetition of fights function. You move forward, you fall, you learn, you try again. Experience works almost identically, tied to a form of currency that must be cashed in before death, adding a delicious risk/reward...
The Darkside Detective
You can play through the first case – which is the shortest and least inventive but gives a good idea of the tone – in the demo. Think of it as a pilot for a micro interactive series. If you enjoy it, you'll most likely love the rest. It may...
Caveblazers
The truth is that a game I installed on the off-chance it might give me a little bit of that Spelunky feeling has ended up being one of my favourites of the year so far, and an outstanding example of how to borrow and remould elements of a seminal indie...
The Long Journey Home
Disclosure: Richard Cobbett wrote the words and has a regular column on RPS that I edit most weeks. The fact that I have to look at so many of his words as part of my day-job and actually enjoyed playing a game that was stuffed with even more of them...
Perception
Not creepy or scary enough to quite work as a horror game, and without the sense of investigation that would make it work as a mystery, Perception falls between two posts. It's premise is strong and the echolocation works well, but there simply isn't enough to do in that old...
Little Nightmares
I love it. There were times when I didn't, mostly when I had to replay a section where I kept failing to line up what looked like a simple jump over and over, but by the end I was smitten. It's a grotesque, horrid and eventually hopeful in its own...
NieR: Automata
It's rare to see such ambitious storytelling and open world roleplaying tied to such a stylish combat system, not to mention the (optional) Souls-like multiplayer elements, shooter tangents, mini-games that punctuate rather than interrupting, and that big ol' world to explore. You don't need to have played any of Yoko...
Watch Dogs 2
Long before I finished the story, the warm glow of those opening hours had faded, and nothing really mattered. I was still having fun, on occasion, but something strange had happened. In exploring the possibilities of a GTA-like that didn't encourage violence at every turn, Watch Dogs 2 does more...
Motorsport Manager
It's a tough game, in which I often feel like I'm grinding my way toward the top rather than discovering brilliant new tactics or innovative strategies. That makes me feel a little distant from my team, and makes this a game to play while burning through podcasts in the background...











