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Adam Smith

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Latest Reviews

It's entirely possible that you'll respond much more kindly to Dropsy than I have. I wish it had been easier, with a second layer of clues accessible beneath the basic pictograph conversations perhaps. I also wish I'd felt more of a connection with Dropsy himself and I have no doubt...

Rock Paper ShotgunRock Paper Shotgun·September 15, 2015
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Like its interface and design, Satellite Reign's city is a far cleaner and more controlled place than it first seems. Efficiency rules over emergent accident and emergency, and the game is tight and well-crafted. My favourite moments involved tense tactical infiltrations, using every agent's skillset to temporarily disable cameras and...

Rock Paper ShotgunRock Paper Shotgun·August 28, 2015
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Right at the top, I said that The Swindle should feel comfortable in the shadows. Its design, both in the short-term of each level and the long-term of the countdown structure, places it in the shadow of two games that it can't comfortably live with or escape. Even judged in...

If the game's origins as a Clickteam prototype are sometimes evident, that's not necessarily a bad thing. It's one idea done well, consistent and compact. As Bunnylord might say – Not A Hero might not be cooking with floppin' sexy gas on all cylinders but it's a facemurdering good time...

Most importantly, the story still has intricacies and a powerful emotional core, and after a decade and a half, I'm still happy to wait for an ending, even if this one was a little abrupt. Whatever levity and controversy occurs between now and then, I don't expect a dry eye...

Rock Paper ShotgunRock Paper Shotgun·October 22, 2014
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Isolation is the best Alien game I've ever played, I'm in no doubt about that. Even in its awkward moments it is doing something interesting with the license, exploring the edges of what is possible in its world, quietly and discreetly. I expect the debate about certain design choices to...

Rock Paper ShotgunRock Paper Shotgun·October 3, 2014
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** Companions are available to join the original party of four. An early recruit is almost indispensable, which is peculiar considering she can be entirely bypassed if you don't search a dead-end in the starting area. I often felt like I should be digging up every loose patch of dirt...

Rock Paper ShotgunRock Paper Shotgun·September 19, 2014
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The novelty of controlling a child - particularly in a horror game - was lost for me almost as soon as the environments became unreal. Anybody would be discombobulated and afraid in those places, chased by those things, and I felt like my character had become 'anybody'. There's plenty to...