Aaron Greenbaum
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A long time ago in the fictional land of Cvstodia, an event known as the Miracle (sometimes referred to as the Grievous Miracle) occurred. This incident transformed many residents into horrific monstrosities, twisted the world into a 2D platformer, and set the stage for the game Blasphemous, an indie title that tries to mix metroidvania-styled levels with Dark Souls-ish combat. For the most part, the game succeeds.
When I started Layers of Fear 2, I was thrust into what looked like a hotel corridor that was flooding. Where was I? Did I miss something important? But then I picked up a mirror and received my first jump scare.
If you have spent enough time on message boards and forums for the past several years (or ever paid attention to the YouTuber GGGmanlives), you’ve probably heard of this little game called DUSK. You probably also wonder why almost everyone who plays it seems to praise it and if it’s as good as they claim. I am pleased to say the game is, with utmost certainty, nothing short of the second coming of classic FPS sensibilities.
When Koji Igarashi created the Kickstarter campaign for Bloodstained: Ritual of the Night, one of the stretch goals was a an 8-bit mini-game that would serve as the prequel to Ritual of the Night. The campaign blew past all of its stretch goals, so much so that Bloodstained: Ritual of the Night is currently the second most funded Kickstarter video game campaign in history. Obviously, the mini-game stretch goal was unlocked and highly anticipated. Somewhere and somehow, though, the mini-game switched from a prequel to a spin-off, but that doesn’t really matter because Bloodstained: Curse of the Moon is a glorious callback to Castlevania games of yore.