Leo Faierman

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Beyond that, I can't list all of the many subtler changes that fans of the original will appreciate. I love how loose items are now perfectly detailed, so no more grabbing a nondescript sphere to discover that it’s actually a folklorist’s journal or pack of film. Grab scares are much less frequent, so the few times they proc are more effective. Don't worry about the game’s 60 FPS ceiling on PC, as it felt perfectly smooth in motion on a decent rig with max visual settings, and enemy reactions to camera clicks look wonderfully grotesque. The new photo mode works well, complete with unlockable ghost stickers to jazz up your creations.

It’s been fifteen years since Scott Pilgrim vs. The World: The Game released, and a cool five since I published my review of the repackaged Complete Edition. As the first proper video game sequel, Tribute Games’ Scott Pilgrim EX is in a unique position, essentially using a throwback genre to court a completely different generation into the Bob-omb fold. Easy to pick up and play, and packed with cool new characters, Scott Pilgrim EX’s peppy pixelated visuals and impressive hero roster should be a home run, but it lacks depth, challenge, and any significant hooks to keep playing past the short route to credits.

Absent the aforementioned retcon, I found the updated translation and script in Yakuza Kiwami 3 to be a noticeable improvement, and Dark Ties’ entertaining Hell’s Arena sweetens the deal. Without it, I’d arguably still recommend the game, albeit with the caveat that curious fans might want to carefully weigh their list of preferences before committing. The unique substories and activities are worthy, as are the new gameplay modes, all of which secure Yakuza Kiwami 3 & Dark Ties' role as an ideal entry point into this epic series, which now looks better than ever on modern hardware.

Skate Story

Skate Story

December 7, 2025
0

When scoring requirements do appear, it’s usually in the guise of the game’s Moon bosses, which require you to chain tricks and build up a score combo, then stomp a finisher onto a target zone. Alternatively, downhill portal-hopping sessions feature objectives that unlock the way out, such as collecting symbols or catching air. Some of these sections and bosses are time-limited, presenting the game’s only occasional friction, but you’re free to spill and retry to your heart’s content endlessly.

Total Chaos

Total Chaos

November 19, 2025
0

Total Chaos’ audio is the undisputed star of the show. I can’t remember the last horror game I played with such exquisite sound design, from the trickling ambiance of a sewer corridor to the stomping of a massive beast behind its walls, and the screams of enemies seen and unseen are something you never fully get accustomed to. Even the tinny record player, which serves as your save station, plays a disturbing motif intended to be soothing…but is that record warping and bending over time, the farther you get?

Forestrike

Forestrike

November 11, 2025
8

I expect some folks will disagree, and failing a Forestrike Reality Run because of a split-second chug on your PC that trips your timing is demoralizing. Nothing stops you from avoiding that mode entirely, and there’s enough build diversity to enjoy finding new synergies at a reliable clip in the standard mode. Still, you’ll also be missing out on some of the game's best writing. Curiously absent from Forestrike were some nice-to-have features, such as a daily challenge or training arena, and I hope they will be added at some later point.

Possessor(s)

Possessor(s)

November 10, 2025
5

I admit that oversized expectations for quality metroidvanias persist in this absolutely stacked year. Two months since the release of the rightfully hallowed Hollow Knight: Silksong, Heart Machine’s fourth title Possessor(s) presents another 2D genre entry, only much smaller in scope. Published by Devolver Digital, Possessor(s) boasts a striking animated look that mixes contemporary comic-styled characters against dramatically lit 3D backdrops. With SMT-like post-apocalyptic vibes and queer themes, it's ultimately hampered by a repetitive bestiary, ho-hum combat, and a somewhat unfinished feel.

Absolum

Absolum

October 8, 2025
0

An explosive tutorial introduces you to dark elf Galandra and her companion Karl, a stout warrior with a blunderbuss. Hounded by attackers, they arrive at Uchawi’s Hearth, a sanctuary in the land of Talamh home to the Root Sisters, a kind of protectorate witch coven hunted by the Sun King Azra. Fight through the early areas and you’ll soon conscript a frogperson mage named Brome and Cider, an amnesiac clockwork rogue. While their presentation implies some formal RPG class affiliation, all four are capable brawlers with different moves and unique Arcana abilities.

The game map is divided into four general areas: an industrial zone, a quaint village, a national park, and Old Town. The latter is probably the most familiar and fun, a city reminiscent of its namesake in Warsaw, and leaving it leads to less interesting and often cumbersome traversal. There’s often a parked 4x4 truck you can find and drive between objectives, but you’re otherwise just sprinting long miles past fields and forests in a line, squandering hours in a game whose strongest mechanics flourish in city centers.

Shape of Dream

Shape of Dream

September 9, 2025
9

In my estimation, Shape of Dreams responds to virtually every checkbox wishlist for the contemporary roguelite fan. The intricate spell and upgrade system is deep, easy to understand, and consistent, feeding into every run’s arc of difficulty, never feeling unfair or overtuned. The sound design and special effects are outlandish but readable and levels load quickly on a good rig, with the pace further helped along by the complete absence of needless forced cutscenes or overlong animations. Even just the core RNG systems on their own seem to have been polished to a shining gleam.