Hayes Madsen
Game industry critic and reviewer
Latest Reviews
Etrange Overlord is a short and sweet RPG that doesn't overstay its welcome, and hits all the right notes in its relatively short runtime.
The first meal you learn to cook in Crimson Desert is Clear Soup, a brothy mixture of simply water, meat, and lentils. It looks nice and is probably filling, but would no doubt be a bit simple and leave you wanting something with a little more depth of flavor. As it turns out, it’s the perfect allegory for Crimson Desert at large: a beautiful, exploration-rich open-world game that’s a clear technological achievement, hampered by a cornucopia of little frustrations and a stark lack of narr...
Once you get over Going Medieval’s initial learning curve, there’s a joyously complex survival city builder to dig into.
Towerborne's full release brings a wealth of smart tweaks that drastically improve the game from its early access version, crafting a gripping beat 'em up RPG that comes just shy of greatness.
Tales of Berseria is one of the most narratively ambitious entries in the franchise, and it still hits heights few other RPGs can – and packs in a few new bells and whistles to boot.
PowerWash Simulator 2 is a sequel that tweaks or improves nearly every issue from the original game and provides another zen-like simulation experience that might just make your mind wander.
I can’t think of a single other game that lets you manage museums, and it’s baffling it hasn’t been done before now. Two Point Museum clicks within minutes of taking control, and it only grows more captivating with time. It delicately strikes a balance between complex and approachable, and it’s genuinely hard to imagine how Two Point Studios can improve on its formula from here.
After playing 60 hours of Dynasty Warriors: Origins, I had a hankering for even more, and booted up some good old Warriors Orochi 3. Within ten minutes, though, I started to wonder if I’d ever be able to look at past Warriors games the same way – Origins feels like that much of a step forward.
With Fantasian, it’s clear that Sakaguchi wanted to take a hard look at the key games that have defined his work, namely Final Fantasy VI, and find a meaningful way to advance his craft — to create something that can appeal to both the old guard and brand-new fans. In my mind, he and Mistwalker have wildly succeeded in that endeavor, creating one of the defining RPGs of modern gaming. It’s an enthralling experience that reminds me why I love video games so much and simultaneously makes me excited for where they can go in the future.

