Cade Onder

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Battlefield 2042

Battlefield 2042

November 17, 2021
4

Unless they had a helicopter or jetski, most players would have to walk through the towering building, which also posed a threat because it could easily collapse. There was always danger, whether it be from the impending doom of a crumbling building or players who would collide in the middle of the map. Battlefield 2042's maps don't have that. Orbital has a building that overlooks a majority of the map and is a prominent hotspot for engagements, but there is no reason to really go there because there are so many other objectives around the map which are easier to take. There's also almost no reason to go to the rocket pad because it's so isolated from every other prominent location. Other maps revolve around big frozen tundras or soulless deserts that could make for imaginative sandboxes, but just like a lot of the other concepts in this game, are utterly bland in their execution.

True Colors is driven by Alex's powers, whether its narratively or mechanically. She can tell how people are feeling and place herself in their head, letting her absorb their emotions. Alex believes this power is a curse because she senses all the negativity and anger people are feeling, and it overwhelms her and can lead to furious outbursts. It weighs on her, but like any good superhero story, she realizes that she can use these powers for good. Life is Strange: True Colors demonstrates this with great subtlety, such as turning a beautiful day into a dreary downpour because one character feels sad internally.