Francisco Ruiz
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Latest Reviews
In the end, MainFrames is the rare sort of indie release that both feels professional and knows not to punch above its weight. It has a clear central idea and hits the right notes without getting itself into too much trouble (unlike Floppy). I wouldn’t describe it as “cozy” given how much it can kick your ass, but it’s an easy suggestion for anyone who’s looking for quick and gorgeous platforming thrills with a perfect amount of complexity.
At $24.99 (with an extra 10% launch discount), DeathSprint 66 isn’t expensive, but if we consider its sort of niche (as accessible as it is), maybe the F2P model that more and more developers are trying to move away from was the way to go here. I continue to come across notable games that are doomed from the start because of market-related miscalculations or release plans that are only halfway there. In this specific case, I’m praying Sumo Digital’s on-foot racer finds its audience and soon expands to consoles, as it’s a breezy and easy-to-digest experience that believes in its unique thrills over all else.
Much like past Hooded Horse-published indie releases, Cataclismo feels like a game made by and for lovers of the genre it belongs to. There’s tons of love and passion put into this one, and the expertise and polish can be felt throughout everything that’s there. My biggest concerns are related to whether there’s enough narrative meat on those story bones and the slim possibility of its more creative side flying under the radar and never reaching its true player-fueled potential.

