Chloi Rad
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Latest Reviews
So much of Metal Gear Survive is repeating the same thing over and over again in single- and multiplayer. Defending the same points from the same zombies. Exploring the same zones for the same materials. Mining the same resources for the same small amounts of gear. But after learning the ropes and learning to set your own personal goals within that loop, there’s an odd comfort in the formula, and I can see myself returning to expand my end-game base out of my own completionist urges. Survive might not compare well to the tactical espionage action that’s defined the Metal Gear series we know and love, but its oddly hit-or-miss combo of some solid old ideas and some clumsy new ones has at least some appeal.
Gorogoa crafts its inventive, sliding-tile puzzles and magical world with a graceful simplicity across a compact but fulfilling adventure. The excitement of solving each puzzle may be lost on a repeat playthrough, but its hand-drawn art and clever payoffs are no less satisfying to watch unfold again and again. Gorogoa manages to say so much without uttering a single word, endowing it with a mystery that invites a more attentive, thoughtful revisit — and one that I was more than happy to accept.
The amount of action that can transpire within a couple of seconds in Nidhogg 2 makes for two-player combat that’s both intense and hilarious to play or watch with friends. Nidhogg 2’s visual style might not be for everyone, but its sharp, minimalist duelling is still smart and chaotic enough to allow for endless couch competition.
Night in the Woods captures the fears and anxieties of being a young adult with surprising clarity, but brings it into new and interesting territory thanks to its developers’ deep understanding of rural America’s economic hardships. Branching, well-written dialogue made me feel closer to Mae’s story as I helped build out her history and reignite friendships, encouraging a second playthrough to uncover the scenes (and even a few secrets) I know I missed. Its ability to swerve from the amusing hijinks of its vibrant heroes into very real, and very serious subject matter without feeling forced or unnatural was a pleasant surprise that kept me invested in its character drama long after I’d said goodbye to Possum Springs for the first time. But just like Mae, I know I’ll be back soon.
Nioh could well take over 100 hours if you set out to master its many side missions on top of its tough campaign, but it’s a challenge well worth taking. The way it builds on its most obvious inspirations with a highly refined combat system and an unexpectedly charming, yet gritty style all its own allows it to boldly carve out its own identity, standing as a shining example of what action RPGs can be.
Resident Evil 7 grounds itself in elements that made the original great while still indulging in a risky new shift in style that both helps and hurts the beloved formula in equal measure. But it’s also the closest a numbered sequel has come to recapturing Resident Evil’s slow, but thrilling and atmospheric adventure game roots in a while — a welcome return that I truly hope to see more of in the future.
Owlboy shines thanks to surprisingly varied, Metroidvania-style gameplay and a charming cast of unlikely heroes whose bittersweet journey is among the best I’ve experienced in recent years. Its remarkably detailed pixel art makes every scene more breathtaking than the last, but it’s the relationships between characters in both story and gameplay that makes Owlboy something truly special.
Battlefield 1 does an amazing job of transplanting the fantastic chemistry of the series’ traditional multiplayer action into the weaponry and vehicles of World War I. The era brings with it not only a visually striking backdrop for classic game modes like Conquest and the compelling new Operations, but a distinct personality that touches everything from its rich lineup of archaic and distinctively designed weapons to the somber anthology of character-driven stories in its brief but surprisingly poignant single-player scenarios. While maps are not its strong point, Battlefield 1’s dynamically destructible environments and the minutely balanced mechanics of its classes and gadgets keep the moment-to-moment first-person shooting varied and engaging.
Thumper’s brutal, breakneck speed and precision-based musical action kept me entranced for all nine of its bizarre, nightmarish stages, which contained enough nuanced high score-chasing tricks to demand several replays already. To really master Thumper’s many layers of rhythm-based mechanisms would take much more time than the 10 or so hours it takes to complete the first time – and that’s a challenge that I eagerly accept. Menacing boss fights that manage to stay interesting despite a relatively linear structure and a strange, chrome-plated brand of cosmic horror that’s as fascinating as it is frightening make repeat trips easy and exciting. But it’s the music and sounds of Thumper that will stick with me the most, beckoning me back to that terrifying abyss for several more hours to come.
Virginia shows instead of tells, with a raw, understated power and a calculated nuance that make even the smallest, most mundane details brim with narrative and emotional significance. While I never found a way to impact or change significant story events, the tale of family, friendship, career, and identity that Virginia tells (without uttering a single word) was enough of a reward for my limited input. The mysteries that remain by the end especially justified a second and third visit, and even now I can feel the secrets of Kingdom, Virginia and the two women whose lives changed there luring me back for another.