Riley Constantine
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Latest Reviews
Psychonauts 2 is an imaginative platforming experience and a great narrative-driven game that is unfortunately marred by a few technical issues.
Glitches aside, Days Gone is a remarkable surprise. Open worlds and zombie games are a dime-a-lootbox and have been for years, yet SIE Bend Studios rose to the occasion. In theory, Days Gone’s undead sandbox sounds dated and cliche. In practice, a hybrid of The Sons of Anarchy, The Last of Us, and Red Dead Redemption is a truly captivating experience thanks to Deacon’s sympathetic presence. After all, none of us could do better in Deacon’s situation as he attempts to maintain his humanity in the face of the living death, fighting for the future by remembering love, life, and the days gone.
Anthem always left me wanting. There is solid combat, cool wildlife, some awe inspiring visuals, and superb flight, but I was always aware that I desired more than what was here. Nothing in this game felt alive; not the story, the world, the characters, or even my interactions with other players.
Crackdown 3’s story shortcomings extend to Wrecking Zone, the game’s multiplayer mode. Wrecking Zone may seem ambitious with its crumbling destructible cityscapes rendered by Microsoft’s Azure Cloud, but it currently only features team deathmatch and a mode where you have to hold a piece of territory, the sort of basic distractions that would have been in a launch game on PlayStation 2 decades ago. Most galling of all: you can’t play with friends in a party, relegating online friends to the co-op campaign. Wrecking Zone is conceptually interesting but lacks staying power.