Kyle Movius

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Fire Emblem: Three Houses is the best Fire Emblem game since 2005’s Path of Radiance. Players who skipped Shadows of Valentia may find a lot of things strange and different at first, but it all fits together so well that it starts to feel natural pretty quickly. Even if you don’t know what you’re doing in the beginning, you can still succeed and enjoy playing in the long run. The story is fascinating, the characters are lovable and entertaining, and the presentation is great.

If you really love crafting, Atelier Lydie & Suelle: The Alchemist and the Mysterious Paintings might be your jam. But if you like literally any other aspect of a typical JRPG, you’re going to be disappointed. It might be worth $20 for the curiosity, but at $60, I really can’t recommend it to anyone who doesn’t already like the series.

Fire Emblem Warriors is a very fun game marred by a only few issues, some of which were probably unavoidable. The basic hack-and-slash gameplay is as solid and polished as any Warriors game, and the new innovations based on the Fire Emblem series add a lot. The game honestly feels like Fire Emblem almost as much as it feels like a Warriors game. If you’re a classic Fire Emblem fan like me, don’t let the roster keep you from buying the game. If you like Dynasty Warriors but don’t know Fire Emblem, there’s still plenty to enjoy here.

Full disclosure: I’ve actually never played a Monster Hunter game before. I do know that the RPG style of gameplay is a drastic departure from previous action-based entries in the series, and I happen to have a strong affinity for it. So longtime Monster Hunter fans may have radically different opinions from mine, but for what it’s worth, I’ve found this game to be full of wholesome fun. It’s hardly unique in gameplay and story, but what it lacks in uniqueness it makes up for in execution and presentation.