

Rating
Fire Emblem: Three Houses
Here, order is maintained by the Church of Seiros, which hosts the prestigious Officer’s Academy within its headquarters. You are invited to teach one of its three mighty houses, each comprised of students brimming with personality and represented by a royal from one of three territories. As their professor, you must lead your students in their aca...
Details
- Released
- July 25, 2019
- Developer
- Intelligent Systems
- Genres
- Role-playing (RPG) · Strategy · Turn-based strategy (TBS) · Tactical · Adventure
- Publisher
- Nintendo
- Platforms
- Switch
How it plays
Time to beat · 6 player times (IGDB)
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Fire Emblem: Three Houses Reviews
Professional reviews from gaming critics
Three houses stand together, but when they fall apart, sides must be taken. Will the long awaited return to consoles for the Fire Emblem series be worth the wait?
Fire Emblem: Three Houses is the best Fire Emblem game since 2005’s Path of Radiance. Players who skipped Shadows of Valentia may find a lot of things strange and different at first, but it all fits together so well that it starts to feel natural pretty quickly. Even if you don’t know what you’re doing in the beginning, you can still succeed and enjoy playing in the long run. The story is fascinating, the characters are lovable and entertaining, and the presentation is great.
Fire Emblem: Three Houses is the latest instalment in the long-running tactical RPG series. It’s also the first official entry for the Nintendo Switch, follow
Fire Emblem: Three Houses excels in almost every aspect. The combat feels fresh and extremely fun. Meanwhile, the story will keep you engaged all the way to the end of its duration. It's just so close to total perfection, were it not for the lacking difficulty and the average performance on the Switch.
Fire Emblem: Three Houses is another must-have release for the Nintendo Switch. Featuring some of the most robust and enjoyable turn-based combat around, along with characters you'll truly want to keep alive throughout the entire 50+ hour story.
Now that the versatile Switch is Nintendo's main system, Fire Emblem has released on a home console for the first time in over a decade.
Three Houses offers one of the best stories in the Fire Emblem series since its revival on 3DS. The characters are all brilliantly written and none ever feel like their conversations fall flat. Every story element seems well thought out and the mysteries that get uncovered along the way are always surprising. Combat feels satisfying as ever with all the new mechanics and there's a great amount of variety for players to try out or experiment with characters. It feels like a true return to form for the series where story and characters make the biggest impact in order to draw players in to a fan...
Fire Emblem: Three Houses features some of the most refined and enjoyable battle mechanics the series has seen since its successful renaissance with Awakening. But the renewed focus on support relationships gets in the way of what some may have valued most from the franchise – the strength of its strategic design and the battles themselves. Regardless, it’s hard to argue that Three Houses is the best Fire Emblem since Awakening, so it’s still worth your time, even if you’ll have to spend it wisely.
A Strategic Switch.The Nintendo Switch has brought with it the first mainline home console Fire Emblem in over a decade. [...]
Fire Emblem: Three Houses is a fine example of brutal turn-based combat involving people you love. Get going in the game and you’ll struggle to stop.
When Three Houses was announced for the Nintendo Switch, I was more hyped for this than any game currently available on the platform. While its story doesn’t quite live up to the previous entries I’ve enjoyed, mostly due to some poorly handled reveals and its failure to offer us up a compelling vill