Oliver Shellding
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Writing For
Latest Reviews
Never before has so much been told in so few words.
Edmund McMillen has stolen weeks of my life, and I have let him. From the PC to my ill fated times on 3DS and iOS, and now my almost daily driver of the Switch, I have continued to play The Binding of Isaac for more than a decade, and I’m no closer to being finished than I was the first time I defeated Hush. For all the critique you can levy against the crass nature of the art and the perpetual nerfing that occurs (though Glass Cannon was really well rebalanced), the game has a nearly perfe...
Sometimes, I wonder if people would have better lives if we just let nostalgia remain nostalgia. We, as a species, love to wax poetic on the good old days, on how things used to feel and taste and smell. Some of it is fairly relevant: I haven’t seen an actual night sky since The OC was on the air, and The Pirates of Dark Water remains a top tier Western animation. But going back to some of the shows, movies and games of my childhood remind me they aren’t actually that spectacular, just a ...
Now that I have your attention, I’d like to speak with you about Pokémon.
And I’ll just put a happy little tree RIGHT ACROSS YOUR FACE.
And I’ll just put a happy little tree RIGHT ACROSS YOUR FACE.
Ya’ll, PopCap is dead and they’re not coming back. The maker of beloved puzzle games was absorbed by EA a while ago, and the franchises that we played to avoid doing work back in high school and college now no longer exist. It’s why we have things like Bejeweled Stars and why Bookworm hasn’t been heard from since Obama took office. But the core franchise, Plants vs. Zombies, still gets acclaim and occasional pushes to make it a thing again. Garden Warfare was decent, that weird mobile...
Simon the Sorcerer: The Search for More Money.
The resurgence of the beat-em-up in the last few years is so damn refreshing for adolescent me. Even though the graphics, techniques and boss difficulties have improved a lot since Teenage Mutant Ninja Turtles: Turtles in Time, there’s still the core idea of raging on a group of baddies (or one big bad) with people by your side. I think we all applaud the design and power of Shredder’s Revenge for bringing the genre back into the limelight, and Dotemu was at the helm there as they are now...
When I spoke with Baiyon last summer at BitSummit about his upcoming game, Dreams of Another, my takeaway was one of fascination and confusion. While he had explained the concept well – and my hands on with the demo gave me a general idea – the execution of it all seemed abstract, at best. Using guns and grenades to create instead of destroy, to interact with objects and glean their stories just for the sake of hearing, and focusing on your own perspective instead of the game’s narrativ...





