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Mewgenics
From the creator of The Binding of Isaac, Super Meat Boy and The End is Nigh comes... Mewgenics! A game where you hoard, breed, train and set cats out on epic adventures through a sprawling world of complete chaos. Level up your team as you venture further and further from your home, collect unique items, defeat epic bosses, gain mutations and retu...
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Mewgenics Reviews
Professional reviews from gaming critics
Mewgenics may as well be Edmund McMillen and Tyler Glaiel's magnum opus. It's an insanely deep, tactical strategy game with addicting breeding mechanics, and a mind-boggling amount of roguelite-variety and content to play. I'm over 100 hours in, and I still can't get enough.
Mewgenics is one of the densest and most entertaining tactics games ever made, and I'll be discovering new stuff in it for years to come.
Mewgenics is an eclectic, strategy-filled experience. I’ve never played a game that combines cat breeding with tactical, turn-based battles like this. It was worth the wait!
A sprawling, ridiculous, and endlessly surprising roguelike that will drag you body and soul into its chaotic world.
Mewgenics is a standout RTS-Roguelike that Frankenstein's together the best of both genres in a freakishly delightful new breed of fun.
In the end, Mewgenics stands as a confident, content-rich tactical roguelite that rewards curiosity, patience, and perseverance. Its deep combat, endless variety, distinctive visuals, unforgettable soundtrack, and unapologetic humor combine into a game that feels uniquely itself. It won’t be for everyone, but for those willing to meet it on its own terms, Mewgenics offers an experience that can last dozens—if not hundreds—of hours without losing its sense of surprise or challenge. If you waited over a decade for Mewgenics, your patience has paid off.
In truth, I wasn’t all that sure Mewgenics could win my heart the way its predecessor, The Binding of Isaac, did, but I’m glad to have been proved sorely wrong by this inventive and complex turn-based roguelike. Beneath the veil of crassness and feline fornication lives a well-paced and content-packed adventure that demands strategic thinking. Yes, its humor feels dated in places, but it stands as a testament to the enduring charm of whimsical, tongue-in-cheek indie games.
A dense, detailed, and hugely varied strategy roguelike, Mewgenics borrows much from its iconic predecessor with an imaginative and rewarding gameplay loop. Occasionally harsh RNG can be a buzzkill, but doesn't prevent this from being a worthy successor to The Binding of Isaac.
Mewgenics offers more depth and ingenuity than any strategy game I've played in years. It is also terminally unfunny, with an aesthetic, theme, and cast of characters that consistently miss the mark. If you can square yourself with the humor, there is a genuinely great game waiting here.
When I heard that MP1st would get a chance to do a hands-on review of Mewgenics, I was intrigued by what it would be, so I had to look it up. I did not expect to see the YouTuber Meat Canyon (I know him better from his channel, Papa Meat) make a trailer for this game, which I was excited to try. What I also did not expect was to become engrossed in making a house full of mixed combinations or mutated cats, carefully managing their genetics, stress levels, and combat roles while constantly deb...
One of the most complex and rewarding strategy games of recent years, hidden behind a mask of weird humour, ugly visuals, and a lot of random number generation.
Mewgenics is the very highlight of what the rogue-lite genre can be while surpassing the games that got me into the tactics genre in the first place, such as Final Fantasy Tactics, and it does so by nearly every metric. It’s mind blowing to realize that I only paid $30 for it. Less than half the price of a AAA game that wouldn’t last me a fraction of the time.