
Gideons Gaming
Video game reviewer, board game reviewer, and content creator! Everyone has a schtick, mine is that I don't have one, all of my reviews and content are 100%, Gideon, for better or worse. Look to Gideon's Gaming for in-depth reviews of video games and board games, plus the occasional guide or opinion piece no one asked for! Email: jp (at) gideonsgaming.com
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Latest Reviews
No Man's Sky
The failed balancing act, the broken multiplayer, and the lack of friction, especially the lack of friction, all pull No Man’s Sky down from the throne where it should be, from where it realistically could be, given Hello Games’ track record of updates. No Man’s Sky is a game I love...
Wildgate
I doubt many who bought Wild Gate were looking to play Call of Duty Lite. They likely expected epic space ship battles and cool clutch gameplay moments, and while that framework definitely exists, it’s currently unbalanced to a severe degree. I want to keep playing Wild Gate, but the more...
Dead by Daylight
The end result is that Dead by Daylight is an incredibly graceful and strategic game of cat and mouse that is largely best played with randoms. The scoring system has degrees of success and failure and greatly incentivizes killers to play their roles and survivors to work together. I can...
Death Stranding 2: On The Beach
Death Stranding 2 keeps the spirit of the original by continuing to be a game about deliveries. However, it threw away its soul by removing any and all friction involved in those deliveries. Instead of overcoming obstacles, the most direct path rarely has any, and the entire game is designed...
Elden Ring: Nightreign
Nightreign isn’t even a full-priced game, and I’ve already put over 100 fun-filled hours into it, with more to come. I’ll take that any day over a full-priced 15 to 20-hour “cinematic experience” the industry seems to be in love with. The way Nightreign blends the replayability of a rogue-lite game...
RoadCraft
RoadCraft has updates ahead of it, including some kind of “hard” mode. I look forward to seeing it evolve because there are aspects I enjoy, and heck, if I ever went back to SnowRunner, I’d miss the ability to manipulate the terrain greatly. But as it stands, RoadCraft doesn’t feel...
Monster Hunter Wilds
I’d love to talk about and gush over all of the cool aspects of Wilds, but for a review, there’s largely no point because the overbearing streamlining, hand-holding, and dumbing down of the game completely ruins those cool aspects for me. Anything positive thing I could say would have a...
Avowed
Avowed is almost a good game. Its meaningful choices and excellent combat are held back by a trite gameplay loop of open but not-quite-open zones with poor scaling and a bafflingly bad tier system for your gear.
Oxygen Not Included
Regardless Oxygen Not Included has some of the most unique and clever gameplay designs I have ever seen. There are very few games where you could put a degree in various sciences to work, but fewer still, are the number of games that could use them and remain playable and...
Balatro
Monkey sees numbers go up, monkey happy. That’s Balatro in a nutshell. It has an incredibly addictive gameplay loop that manages to activate the same neurons that predatory gambling games and mobile trash love to prey on. The thing is, there’s nothing remotely predatory about Balatro. It’s just a rogue-lite...
Uncle Chop's Rocket Shop
Uncle Chops Rocket Shop is a game that will make you sweat. It applies a type of pressure I’ve rarely encountered in a video game. Other games will challenge your reflexes, your ability to adapt, and even your ability to think strategically. Uncle Chops Rocket Shop, however, challenges your ability...
These Doomed Isles
These Doomed Isles identifies as a roguelike city-building deck builder, but I don’t quite agree with it. These Doomed Isles isn’t much of a city builder at all. The buildings you place and the lives of your little citizens mostly boil down to boosting or altering numbers that bear very...