Ethan Krieger
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Latest Reviews
Lost In Random: The Eternal Die is a slightly more accessible entry into the Roguelike genre that's a blast to play and rewards you with meaningful progression after each and every run. The charm of the original Lost In Random's gothic storybook meets Tim Burton movie is alive and well in The Eternal Die, though the narrative never really reaches anything special or poignant. Ultimately, however, this is still a pretty addictive and extremely replayable Roguelike that manages to bring fresh and interesting ideas to the party, and I always had a very good time with it.
Elden Ring Nightreign is a game that's likely going to split FromSoftware players in a way we haven't seen before. In addition to being a clear departure from what fans expect from the studio, it's also a title that 100% hinges on the team you experience it with. Play with Elden Ring pros, and it can be a blast. Play with average Nightfarers or casual matchmakers, and it can turn into a slog. This leaves the game in a little bit of a No Man's Land, too punishing and brutally tuned for the mass audience the new genre format wants to attract, and perhaps too much of a departure for some of the longtime fanbase. Nightreign can be really fun once you adjust to it, when everything clicks, when you have the perfect team of three, when the RNG is friendly, and when you have a lot of time on your hands to chip away at final bosses with ridiculous amounts of HP. Sadly, the repetitive nature and balancing issues also can make it feel like a series of the world's longest Soulslike runbacks ever—over, and over, and over.
The Midnight Walk is my favorite game on the PSVR2, and a true proof of concept for the platform if you still need one. Not since my first time playing Journey has a title struck as strong an emotional chord with my very soul. The claymation world is absolutely beautiful yet terrifying, the soundtrack is hauntingly gorgeous, and the gameplay is full of wildly unique and creative ideas that I've never experienced before. Most importantly, the narrative combines an approachable storybook style with very deep themes and symbolism that are sure to tug at your heartstrings by the game's truly amazing conclusion. Each character and story beat has insane levels of charm. It's a title you really should play in VR if you can, despite a couple of very minor design inconveniences. Still, outside of VR, the 4 or 5 hour runtime may feel short, but what's here is amazing and worth experiencing regardless. Pardon me as I Google if the PSVR2 warranty covers tears shed within the headset.
I had a blast playing Revenge Of The Savage Planet. The varied planets are gorgeous, the goofy creatures are charming, and the absurdist Rick And Morty meets Tim And Eric humor lands more often than not. Exploring vibrant new worlds and cataloging all the flora and capturable fauna scratches an itch for any sci-fi fan that wishes they lived in a timeline where space exploration was possible. Unfortunately, while combat does bring some interesting things to the table with elemental synergies at play, the gunplay is pretty basic despite being a frequent and expected part of your expedition. It's serviceable, but never truly exciting. Some fairly pervasive framerate issues and a co-op mode that feels more like an afterthought also don't do the game any favors. Still, the game is definitely fun at the end of the day, and I'm going to stick around for the post-game content to continue cleaning up some quests after rolling credits. It doesn't soar quite as high as I might've hoped, but it's still a deep-space voyage worth embarking on.
Rusty Rabbit isn't a bad game at all, but it is extremely simple for the genre it slots into. It fails at having any sort of real challenge, memorable bosses, interesting puzzles, or rewarding routing. The story is surprisingly lore-filled, intriguing, and emotional by the conclusion, and the cast of cute rabbit characters do lend a nice level of charm to the game as you occasionally reach a flow state of map clearing, dungeon-crawling, mindless fun. Still, the game overstays its welcome by the end of its 20+ hour runtime, and there are better options if you're looking for a more accessible take on the Steamworld Dig-meets-Metroidvania formula. The entry cost is low, however, so it's not one to completely write-off if you're looking for a breezy side-scroller to sink some free time into.