

Rating
140
140 is an indie 2D rhythm puzzle-platformer. The game features high interactivity between the soundtrack and the environment around the player, and how the player must traverse this unwieldy environment.
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Is this is a game for everyone? Honestly, probably not. Video games are subjective but I believe that stands even more due to the subjectivity of music. How often has a friend pitched the absolutely perfect album for your particular tastes? “That song that will definitely become your favourite thing ever.” It just doesn’t happen. Well, that is kind of the same thing here. 140 not only requires the player to enjoy playing a bare-bones but challenging platformer, it rests on the assumption that this is the type of music that one can groove to.
140 is a masterful, mentally stimulating platformer with a distinct visual and aural style. Its reflexive navigation is intrinsically tied to its awesome synth soundtrack, and its challenging levels are simple yet satisfying. At just one hour long, it’s about the length of an album rather than a game. Like a good record, though, 140 is worth throwing on repeat.
140 looks and sounds as great as ever on the Switch, though some boss battles and a lack of meaningful post-game content means that it’s like an album you’ll listen to once and forget about until you come back to it years later.
First released on PC in 2013, rhythm-platformer 140 now bounces its way onto consoles. Does its minimalistic style hit all the right notes or fail to strike a chord?
The six-year-old rhythm platformer, 140, is now landing on the Nintendo Switch. Wii U owners, who may recognize it as a late release on that platform, will be g