

Rating
Blue Fire
Embark on an extraordinary journey through the desolated kingdom of Penumbra and discover the hidden secrets of this long-forgotten land. Explore mystical temples, encounter survivors and take on strange quests to collect valuable items. Along your adventure, slash your way through daunting adversaries, roam across mysterious and abandoned regions,...
Details
- Released
- February 3, 2021
- Developer
- ROBI Studios
- Genres
- Action · Platform · Role-playing (RPG) · Hack and slash/Beat 'em up · Adventure · Indie
- Publisher
- Graffiti Games
How it plays
Time to beat · 3 player times (IGDB)
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Blue Fire Reviews
Professional reviews from gaming critics
A desolate and abandoned world, only decorated with the remains of life at both its best and worst. Considering the current state of our real world, this game’s setting is nothing short of intriguing. Blue Fire is a 3D platformer game filled with puzzles, combat, and mystery that the player slowly uncovers as they explore the vast and empty chambers of a castle. Developed by ROBI Studios and published by Graffiti Games, this indie platformer has a unique art style that is both mystical and decrepit. Bursting with atmosphere, the castle of Penumbra begs to be explored as you leap, dash, and cut...
Blue Fire is everything I didn’t know I wanted out of a 3D platformer. Instead of consisting of just platforming challenges, the combat kept me engaged. Secrets and collectibles aren’t there to block off parts of the map, but make exploring a joy due to how well they interact with Umbra’s abilities. 3D Mario feels good to play, but at the end of the day you are most likely still rescuing a princess and collecting meaningless stars. Blue Fire gives you a narrative thread but leaves it up to you to decide how you want to explore the Penumbra. This metroidvania-like approach really clicked…
Smart developers know why good games work. They study the classics, learn the strengths of game design, and expand upon them to create something stronger. It
Blue Fire draws inspiration from plenty of different sources, ranging from classics like Zelda to more recent games such as Dark Souls and Hollow Knight. It’s
Blue Fire is the kind of game that initially catches your eye because it reminds you so much of another title you really enjoy. In this case, the inspirations from The Legend of Zelda are immediately clear. The developers themselves, ROBI Studios, don’t even shy away from admitting the heavy inspiration from the early Nintendo adventure and platforming titles. The toughest part about making a game that encapsulates a certain period of time is making sure it has its own identity as well. Too...
Experience a mysterious, beautiful forgotten kingdom while you slash and platform your way through enemies in this 3D action adventure.
Castle in the sky.There are few things in video games as intriguing and romantic as a castle. Whether it's Peach's Castle [...]
To say that Blue Fire surprised me would be an understatement. When I started the game it seemed like it was little more than a mediocre 3D platformer trying to emulate a Souls game, with a little bit of Zelda mixed in. As I continued playing though, the platforming got harder, the moveset got more robust and the environments became more and more interesting to explore.
Blue Fire is a promising experience with tight platforming let down by ropey combat, a lack of direction, and a range of technical issues.
Blue Fire's exceptional platforming isn't enough to distract from frustrating backtracking and lackluster combat.
Blue Fire is a game I wanted to like, but couldn't due to its poor focus and loads of ill-considered design issues. Between the balance issues, bugs, and creeping frustrations, there's a lot stacked against the game.
There are glimpses of brilliance in Blue Fire when completing Voids and making one's way through dungeons, but it's all overshadowed by technical issues and some frustrating design choices. Blue Fire lifts a lot from Dark Souls and Zelda, but is unlikely to appeal to diehard fans of either franchise.