

5 reviews
Dead to Rights: Retribution
Introducing an innovative hybrid combat system, Dead to Rights: Retribution puts the full combat potential of a highly trained, highly agitated law-enforcement officer into players' hands. Use your sidearm to pick off enemies from a distance, take cover and blind-fire with the game’s new ranged combat mechanics, or push the issue by taking human sh...
Details
- Released
- April 1, 2010
- Developer
- Volatile Games
- Genres
- Shooter · Action · Open world
- Publisher
- Bandai Namco Entertainment
Player pulse
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Dead to Rights: Retribution Reviews
Professional reviews from gaming critics
Returning to Grant City, a boom town gone bust that is falling to the worst excesses of crime, greed and corruption; Dead to Rights: Retribution follows vice cop Jack Slate as he fights to expose shadowy figures that will stop at nothing to exert their deadly influence over the crumbling metropolis.
While Retribution tries its best to give the player plenty of options, it's simply too limited for 2010.
There were a few moments I yelled at the TV while playing Dead to Rights: Retribution, but those moments that actually elicited an emotion passed relatively quickly. In the end, I remember Jack’s “so bad it’s good” dialogue and the Shadow missions more than anything else. From there, Dead to Rights: Retribution is just another third-person shooter. Go here, kill them, do it again. It’s rough around the edges –- shadows look like crap on people’s faces and the enemies aren’t smart –- but it could be worse.
No doubt many of you have been clamouring for a sequel to Dead to Rights and this game is the answer to all of those unanswered prayers. What do you mean you have no idea what the deuce I am going on about? You know, Dead to Rights, a guy and his angry dog against the world... Nothing? You just can't get the staff. Well, regardless of your knowledge on the matter, you now have a chance to get in on the story at the very beginning, plus, do a bit of a crime clean up along the way. Hurrah for j...