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Gemini: Heroes Reborn
Developed by Phosphor Games and published by Imperative Entertainment and NBC Universal Television, Gemini: Heroes Reborn was released to accompany the 13-episode mini-series on NBC. Gemini and Enigma act as prequels to Heroes Reborn and share an overarching story by two writers on the show, overseen by Heroes creator Tim Kring. Key characters and...
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Gemini: Heroes Reborn Reviews
Professional reviews from gaming critics
A return to the licensed games of old, Gemini: Heroes Reborn provides players with a condensed combination of Bioshock and Portal that does more than just rehash, at least where gameplay is concerned.
The story doesn't have a lot to offer and is pretty standard as far as these kinds of games go, but the game's fun telekinetic combat and stellar time-shifting mechanics make the experience a worthwhile one.
Although it has problems going against it, Gemini: Heroes Reborn has some great ideas and fun gameplay that make-up for it’s shortcomings. I recommend this game, and although it falls short it is definitely worth the $14.99 price tag.
Gemini: Heroes Reborn is short, drab, and derivative, but it nevertheless generally remains fun throughout its five-hour running time. In its best moments, it mixes familiar elements from beloved platformers and puzzlers to create an experience that, at least for brief moments, captures the essence of the show.
The lack of actual Heroes content in Gemini: Heroes Reborn can be taken two ways. It's not caught up in the increasingly complicated timelines of the franchise and aside from a few collectibles and a one line mention of a plot point, there isn't enough to keep fans hooked solely on their love for the show. It does manage to pack a lot of surprises into a short game with its interesting mix of powers but excellence is prevented as it gets bogged down in not allowing its own mechanics to properly flourish.
In a way, it feels kind of cruel to mark Gemini down. For all its flaws and lacklustre looks, you can tell that Phosphor were really onto something in the way it experimented with superpowers here. Given more time and resources – and without being weighed down by the Heroes license – the studio could have created a truly special comic book adventure.


