
Rating
Omen of Sorrow
Omen of Sorrow is a classic 2D, four-button fighting game, with Unreal Engine 4 powered graphics, a cast of 12 characters inspired by classical horror, fantasy and mythology, and a battle system designed from the ground up to leverage player skill, rather than stats or random chance, featuring deep combat mechanics that favor movement and spacing o...
Details
- Released
- November 5, 2018
- Developer
- AOne Games
- Publisher
- Eastasiasoft, SOEDESCO Publishing, AOne Games
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Omen of Sorrow Reviews
Professional reviews from gaming critics
We all have certain expectations when we are starting a new game. Irrespective of the genre, we have things to look out for based on previous games played.
Omen of Sorrow is a game made from nightmares. Its characters are pulled from children’s nightmares, a catalog of old horror movie tropes and monsters of lore. The stages are dark cemeteries, burning villages, and isolated mountaintops, the background of plenty of bad dreams. Playing the game is its own kind of nightmare for new fighting gamers, as inconsistent pacing and some wildly complicated characters create a high entry point. As an experienced fighting game player, however, I found a solid amount of depth and a good amount of fun to be had. Omen of Sorrow isn’t the best way to learn abo...
All things considered, Omen of Sorrow is a very competent fighting game. It just doesn’t have the same level of polish that so many others have. And there’s the problem: for its current retail price of £44.99/$49.99, you’d expect more. Shave a third off that price and you’d probably feel quite happy with your purchase, especially if you’re a fan of quirky fighting games. At its current price though, its small roster of fighters, stilted animations and lacklustre story mode will having you wishing you’d saved your money, especially when you try to take the action online and can’t find any oppon...
Even though Eastasiasoft’s recent output of games has been atrocious, to put it very mildly, I was immediately intrigued by the announcement of the next-gen versions of Omen of Sorrow. For reasons beyond my comprehension, I missed out on this game’s existence back when it first came out, even though its premise is one I have been clamoring for years: a horror-themed fighting game. Well, granted, my dream fighting game has always been one with a roster comprised solely of horror movie char...
Omen of Sorrow is a missed opportunity. It should have been more extreme and followed Mortal Kombat in dancing with taboo. The Switch version also needed optimisation, because loading times are a killer to the fighter genre. Because it plays things too safe, this won’t be remembered as an all-time great example of the genre, however, it is still a bit of fun fantasy dark gothic action and, should there be a sequel, I would expect a more confident development outfit to really deliver on to the excellent potential this fledgling property has.
I love fighting games a lot, and I understand that many other people do. I think the dedication and effort it takes to craft a capable fighting game worth forming a community around is daunting. Unfortunately, Omen of Sorrow feels like it’s taken a “quantity over quality” approach that results in a flaccid, broken experience. From the characters and art to the core act of fighting, nothing in Omen of Sorrow quite sticks the landing. There are a lot of incredible fighting games to check out this year, but Omen of Sorrow is not one of them.
Omen of Sorrow by all accounts sounds like a kick-ass fighting game. You play as one of 12 monsters, or monster hunters, various creatures known the world over, and fight in burning forests, chilling London streets, or in long-forgotten pyramids. While the game can excel in some of its visual aesthe