
Rating
Subject 13
Subject 13 is the new adventure game developed by Paul Cuisset—the man behind "Flashback", "Future Wars: Adventures in Time" and "Moto Racer" - in partnership with Microïds. This is a true adventure game. It depicts a mysterious universe filled with secret hiding places and all kinds of mechanisms that the player discovers, analyzes, and activates....
Similar Games
Subject 13 Reviews
Professional reviews from gaming critics
Is Subject 13 different from any other 3D Puzzle Adventure game? The game is much like a point-and-click adventure along the lines of Broken Age and King's Quest. Let's find out how good it is.
That being said, Subject 13 as a whole is thoughtfully challenging. I can see it working really well for casual and hardcore puzzle fans alike as it intermingles timeless puzzles with original concepts. Despite the storyline having some slightly cheesy and generic moments, it was intriguing enough to keep me interested and engaged. Although it doesn’t hold a candle to its predecessors in the genre, it’s definitely worth a play if you’re a fan of exploration puzzlers.
Nothing quite captivates our imaginations like fear: fear of the dark, things that crawl, things that maul, and not knowing what will happen next. Video games and movies have a love for taking these fears and turning the dial on the spookiness as high as it will go, throwing all kinds of fun horrors our way. It’s good for a quick shock, something that will clearly linger in the back of our minds, but I find what is most effective is not the gory ultra-violence, but instead the deadly quiet, silent realism. Something that could plausibly happen to anyone is much more terrifying than a portal to...
It’s difficult not to find a sort of tragedy in the end result of Subject 13. After all, here is a point and click adventure that clearly speaks to and is inspired by the design sensibilities of yesteryear, but which ultimately fails to wrap a compelling, long-lasting experience around that core. The narrative is interesting, the puzzles are fun to tackle, if a little too simple and yet, if there was just a lot more content and if everything was a little more polished, we would be looking a...
Poor puzzle design detracts from Subject 13's few positive points. It's more playable and less convoluted than many adventure games, but this one just doesn't have enough going for it.