Caitlin Cooke
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Latest Reviews
Alas, main characters sometimes receiving a single line of dialogue to describe their end, if anything at all, is what makes The Banner Saga so unique. Life is fleeting, as it is for the hundreds of clansmen I lost throughout the past four years, as it is for my characters who wandered off and never returned, and as it is for the ultimate conclusion to The Banner Saga.
Despite some of these hiccups, it’s difficult not to enjoy being part of this strange world and participating blindly in its customs. Although I wasn’t quite as attached to the characters as I had hoped, I did appreciate the medley of personalities and felt the world and its customs were admirably orchestrated within everyone’s backstory. It might not be for everyone, but Pyre delivers on its fun gameplay in a way that beautifully illustrates the struggles of redemption and what it means to gain true freedom.
Virginia is, at its best, a gaming mechanism that provides slightly more immersion than watching a movie — and at its worst, a failed walking simulator with a convoluted ending. Because it is a scripted experience light on interaction and choice, I’m not entirely sure I can recommend it as a game. There may be an inkling of promise in its budding story, but for many I imagine it will be hard to read between the lines and even harder to consider it a worthy experience.
It’s a special thing when a game gifts you a superior experience without traditional or prescribed story mechanics, and from that perspective Obduction prevails completely. Some of the puzzles and paths can become overused and tiring after a while, but on the whole it stretches the mind in the right ways. For what it sets out to do, it does it pretty perfectly, and I think both fans and newcomers alike will appreciate its ingenuity.
This is the Police presents situations that aren’t deep enough to invoke social commentary, yet it still takes the opportunity to arbitrarily throw them out in the open. It’s missing key storytelling elements that allow for that kind of messaging, and in the mundane yet slur-sprinkled missions those ideas fall apart. However with its interesting gameplay mechanics, pretty packaging, and plans for a sandbox mode it has a lot of future promise which I hope they deliver on.
Day of the Tentacle remastered is an excellent way to feed your 90s soul with good, nonsensical fun. The remastered graphics capture the cartoonish charm of the original perfectly, yet the updated sound and controls give it a much more modern feel. They managed to capture the original spirit of the game while still smoothing over any bumps that may have cropped up due to its age. I’m glad I had a chance to play it through this lens, and I’d definitely recommend for any fans of this genre to give it a go, or for old fans of the game to relive the experience in a shinier fashion.
Unravel cherishes the best moments in life while recognizing the hard battles we sometimes face as families, all wrapped up within delightful gameplay and stunning scenery. The atmosphere is so compelling that I couldn’t help but feel like a piece of my own story was wrapped up in the game with the rest of the photo album. It’s rare but a special thing when a game manages to impart a story that touches strings deep in the heart, and Unravel manages to meet and exceed this feat. Get ready to have all the feels.
Fans of the Justice League (or DC comics in general) will get a lot of enjoyment out of this game, but I wouldn’t recommend playing if you’re looking for a Batman adventure. There’s simply too much fun to be had in the DC universe to give it all to one man. As far as Lego games go, it’s not perfect, but it delivers a solid story and a plethora of DC characters to play around with, which is more than ICE can ask for.
Overall I felt as if Daylight was made as a jump-scare machine with a loosely tacked-on plot. I never felt invested in Sarah or cared much for the mysterious man rambling through her phone. In fact, I was more concerned with getting Miss Ghost off my back so she’d stop screaming, more so out of annoyance than fear. Daylight would have benefited from a fresh set of spooks rather than intermittent scares and muddy plot lines, but at the end of the day if you’re looking for a cheap thrill you’ve found it.

