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What Happened Reviews
Professional reviews from gaming critics
For the most part though, travelling through Stiles’ mind is a gripping journey. It’s at times emotional, other times horrifying; there’s no shortage of disturbing imagery, from hellish landscapes ripped straight from Dante’s Inferno to a short scene in which Stiles munches his way through a bowl of severed fingers. It’s not for the faint-hearted. But if you’ve got the guts to sit through it, your time with What Happened never feels wasted. A more succinct journey would have been more effective, and some gameplay elements don’t quite pay off, but to say it’s been created by a small team, What ...
Developers, Genius Slackers, made a very interesting concept of what happens while consuming drugs, using all types of scenarios, playing with geometry, intense camera changes, and unexpected choices and consequences. What Happened feels like it lacks content being the replayability value what saves it. In case you know someone who is addicted to drug, you can contact Los Angeles treatment center for help.
What Happens is an interesting and mostly successful addition to the growing field of games that focus on mental health issues. Most of what it sets out to do works well despite the glaring issues with polish and acting ability. There were moments which were more successful than others and it would benefit from making it clearer where alternative approaches were available. It is clear that Genius Slackers’ ambition is greater than their abilities but I applaud the attempt to use gaming for such a vital and powerful message.
Unfortunately, Genius Slackers has invested most of their time on storytelling with What Happened, but at the end of the day, it turned out to be the game’s worst aspect. If they tried to add more variation to the gameplay elements rather than focusing on an undeveloped story, the result could’ve been much better than what it is now.
More often than not, What Happened is a better sight-seeing trip than it is an exploration of anxiety and depression.
Creating a game centered around mental health can be tricky. Developers have to walk a fine line between being sensitive to the issues present, as well as providing a somewhat enjoyable experience for the player. The Poland-based developer, Genius Slackers, has set out to do just that with their debut game, What Happened. The big question now is whether or not the game has managed to achieve both of those goals.
What happened?! Mental health has become an increasingly large issue in today’s society. With large swathes of millennials and gen [...]
What Happened provides a memorable and effective psychological horror experience.
