

Rating
Tides of Tomorrow
From the makers of Road 96, Tides of Tomorrow challenges you to survive the troubled ocean planet of Elynd, as well as the choices made by your friends and favourite streamers.
Details
- Released
- April 22, 2026
- Developer
- DigixArt
- Publisher
- THQ Nordic
- Platforms
- PC · PS5 · Xbox Series X|S
Player pulse
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Tides of Tomorrow Reviews
Professional reviews from gaming critics
Tides of Tomorrow is an incredible experience with a powerful story and very interesting and innovative mechanics. The only real downside is that the choice-based gameplay might not be for everyone.
I was late to the party with Road 96, the third title from French studio DigixArt, but holy hell did I love it. I’ve finished it on Xbox, PS4, and PS5, delighting in its narrative, its characters, and its unpredictability. I told Americans to play it before the most recent election as a cautionary tale… not that the tactic worked.
Innovation is the key to evolving gameplay, and those that manage to do so successfully are what drive creativity and uniqueness in an oversaturated market. When Road 96 was first announced, I thought the idea of random, procedurally generated chapters in a narrative-driven game sounded ludicrous. As it turns out, the concept was brilliant, both in its concept and execution. So when DigixArt announced Tides of Tomorrow, a game in a similar vein as Road 96, only on a grander scale and now an a...
Its numerous gameplay systems vary widely in depth, but even at its shallowest, Tides of Tomorrow is a fun, beautiful game with some great ideas and a unique implementation of multiplayer in an otherwise solo experience.
Tides of Tomorrow tells an exciting story through an innovative lens. It prompts players to think beyond themselves and their own stories.
After the success of Road 96, a procedurally generated, choice‑based, replayable road‑trip adventure, developer Digixart revealed a new concept and an
Tides of Tomorrow ultimately has some cool ideas, but the gameplay doesn’t live up to them. The story and writing are interesting, but also disjointed because of their design. The story never really felt like mine, more so a reaction to another. This might be mitigated by not following anyone, but that seems to go against the core of what makes Tides of Tomorrow interesting in the first place. Hopefully, DigixArt sticks with the formula and makes something truly unique for their next go-around, built on the foundation introduced by Tides of Tomorrow. It’s an interesting adventure and a new exp...
Tides of Tomorrow features an incredibly interesting mechanic and a unique setting, but both are undercut by poorly paced storytelling and a lack of deeper, engaging gameplay. While I would still recommend the game for its unique, indirect multiplayer mechanic, you might find yourself in the same position I was: burnt out on the gimmick early into the game.
While you don’t play Tides of Tomorrow with other people, it’s a story that depends on them. The actions of other players who have played the game can change things within your playthrough, affecting things for better or for worse. You may, for example, find yourself having to sneak through a lockdown because the player you’re following behind was so disruptive while they passed through. It’s a unique mechanic that leads to some interesting effects, but it might get in the way of the story and experience as much as it helps.
Despite a few technical hiccups, some scripted-feeling gameplay segments, and the occasional Hollywood-esque trope, the sheer variety of outcomes and the emotional weight of the Plastemia timer make Tides of Tomorrow one of the most pleasant surprises of the year. The gameplay may remain mechanically simple, but its variety and the depth of its branching narrative left a strong impression. It also genuinely sparked my curiosity about DigixArt’s earlier work—especially Road 96—which I now feel compelled to visit.
With some intriguing world-building and phenomenal choices, Tides of Tomorrow is a game that warrants some real investment. It isn't perfect by any metric, but it is good enough to draw you in and reward your time. Seeing everything through, even when it's tough, gives you a sensation of completion that very few games can achieve. With the innovative Social-Link system, there's a real opportunity to create a new sort of way for players to interact, but it hasn't been perfected just yet. Tides of Tomorrow isn't the next big game, but it is a game that will stay with people long after they finis...