Dear me, I was…
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Dear me, I was…

byArc System Works•2025

Dear me, I was… is an interactive adventure that lets you enjoy a story woven with beautiful visuals, fusing the vibrant watercolor style of Taisuke Kanasaki with rotoscoping technology. In this story, you will relive the life of a certain woman. Experience joy, sorrow, and growth through her ordinary and humble life. Witness the story she weaves ...

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Released
July 31, 2025
Genres
Adventure
Platforms
PC · Switch · Switch 2

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Dear me, I was… Reviews

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Take a moment to sit down, put on a headset, drink a cup of tea and get lost in this artwork. It’s something you’ll remember.

Aug 1, 2025

I’ve always adored art and animation. Truth be told, I’ve never been very good with a pen, and have to focus to make my handwriting legible to anyone but me, wh

Jul 31, 2025

Or maybe you just want to witness an artistic flex on your console. It serves as a beautiful reminder of why we engage with this medium in the first place. To feel, to reflect, and to experience something truly unique through the power of interactive art.

Feb 24, 2026

Follow the story of a woman’s life from childhood through old age, presented in an entirely text-free format.

Feb 23, 2026

Perhaps CiNG died of ambition. The second Another Code dragged so much it stretched too thin, as the recent Switch compilation reminded me in the worst way. Perhaps they needed to go back to basics, and this is precisely what we have here. It's simple, yet moving, like Kanasaki's drawing if you pardon the pun, and also a Japanese life story that feels fresh and bold. It costs you as much as going to the movies and lasts as long as a TV series episode, but if you were one of those fans, it's probably the best rotoscope drawn experience you can enjoy today in games, and plus it may move you as w...

Aug 18, 2025

I know I’ve had controversial statements about art games in the past, but I don’t dislike all of them. What I don’t like about this particular niche of game is when you can ooze the pretentiousness coming out of my screen, with a “game” being made with the sole intention of appeasing to a specific subsection of media coverage, and made with the same intentions as Oscar bait movies. Dear Me I Was, shockingly made by the same company behind the balls-to-the-wall Guilty Gear franchise,...

Aug 22, 2025

Dear me, I was… is a short experience that heavily relies on your ability to connect emotionally with the protagonist. The game does a great job with its storytelling, and while I wasn't able to connect with it as much as I would've liked, I do acknowledge how impactful this story could be for those who are able to connect with the protagonist.

Feb 18, 2026