Joey Thurmond
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
There’s a certain genius to madness. That’s especially true for crafting superb survival horror that balances the irrational and bizarre with careful consideration. The Evil Within, which put players in a psychopath’s mind-made reality, was one such example. There was tension-inducing enemy encounters amid erratic pacing. Calling it a diamond in the rough is more than apt, but after a few years of polishing and cutting, the gem takes the form of a sequel. The Evil Within 2 is more refined with its changes in more ways than one – for better and for worse.
Absolver’s fighting system and weird blend of ideas make it a genre-defying gut punch of innovation. You’ll be in amazement with how much you can customize the fluid combat, but its complexity and intentional design to be constantly altered might be off-putting for some. The same goes for those looking for more to do besides competitive play in an open world begging to be absolved of limited scope and content.
While some may find Tacoma's length and lack of gameplay depth off-putting, it still manages to feel full in itself. A grounded, futuristic setting serves as Fullbright's most creative stage yet for thorough environmental storytelling that shines with an ordinary yet endearingly authentic cast of characters.
The game’s inspirations are obvious, and in terms of its safe puzzles and platforming, they don't offer much that’s new or memorable. However, the opposite is true for the cleverly conveyed story, magnificent Mediterranean setting, and a strong score that will pull you into a whimsical, emotional journey in RiME that’s well worth your time.
Aragami is a sight for sore eyes if you're a fan of the stealth genre. While we have incredible games integrating its conventions with Dishonored, Assassin's Creed, and even Wolfenstein: The New Order, they treat stealth gameplay as an equal alternative to action rather than the only realistic option. Seasoned game series like Metal Gear Solid and Thief are primary examples of the latter, emphasising stealth to the point of making combat a major threat. Aragami falls in line with this traditional focus on stealth gameplay, but is it worth leaving in the shadows or exposing to the light for all to see?
To start on a personal anecdote, this particular editor had the pleasure of playing Trine 2: Complete Story for his first review at Push Square two years ago, and much to our surprise, we were delighted that it was a magical indie title that boasted some of the greatest visuals we'd seen with phenomenal puzzles and platforming to boot. Needless to say, we jumped on the chance to turn the pages in a new chapter for the series' three heroes with Trine 3: The Artifacts of Power, so with a drastic transition to 3D environments and gameplay, does the series transcend to new levels of wonderment and possibilities or has it veered off the path to unhappy endings? We're sad to report that the latter is true, and in more ways than one.
It’s natural to be sceptical about licensed video games, and everyone has the right to feel this way about them, especially when a blockbuster-sized one comes around with a burden of expectations and hype to live up to, despite having a broad ancestry of mediocre releases. Of course, we’re referring to Middle-earth: Shadow of Mordor, and the many Lord of the Rings titles before it. Much of this problem could be attributed to the Tolkien Estate, which has been difficult with game developers about the IP since the beginning, or you could say that game developers have just never done justice to the captivating beauty, depth, and lore of J.R.R.’s epic fantasy universe. It’s probably both, but we believe that Monolith Productions’ latest stands as one of the first commendable successes for the franchise in the video game realm, finding a balance in combining and improving upon elements drawn from obvious inspirations, while making a name for itself with innovative design that sets a benchmark for future games to meet.
Nature is beautiful. We observe it from pictures and videos from the safety of our home. We get up close to it on vacations through tour guides and hikes. And sometimes, we even interact with it by camping in the wilderness, preparing with ample supplies and experiencing only a sliver of what it must be like to rough it for real. But what if you suddenly found yourself in a stunning yet strange land with nothing but the clothes on your back? What would you use around you? What strategies would you implement to fight back hunger, maintain your health, and keep hold of your sanity? Don’t Starve presents the scenario that these questions pose as it slaps you down into an unfamiliar and unforgiving world with no tutorial, no guidance, and no mercy. However, will its harsh difficulty discourage and deprive you from experiencing much of what the novel PlayStation 4 release has to offer, or are the title’s beautiful visuals enough to keep you coming back for more?