Rating
Tacoma
Tacoma is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station's crew lived and worked, finding the clues that add up to a grippi... See more
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Reviews
Professional reviews from gaming critics

Cody Gravelle
No summary available

Miranda Sanchez
Tacoma successfully overcomes the challenge of featuring eight characters and making them all interesting in a relatively short game. Using the out-of-sequence AR recordings to learn about the exciting events on Tacoma is a unique way to see every side of a conversation, and it’s one I hope to see catch on. I would have appreciated more time and events that'd have given me a reason to explore more...

Andy Kelly
A sci-fi mystery from the creators of Gone Home.

Joey Thurmond
While some may find Tacoma's length and lack of gameplay depth off-putting, it still manages to feel full in itself. A grounded, futuristic setting serves as Fullbright's most creative stage yet for thorough environmental storytelling that shines with an ordinary yet endearingly authentic cast of characters.

David Roberts
While some of its threads don't always come together as neatly as they should, Fullbright's sophomore effort is a quiet and haunting examination of the ways corporations dehumanize us all.

Ravi Sinha
Rather than big and bombastic, Tacoma is small and personal, inviting you to be involved. It's a strong testament to the power of visual narration and characterization possible in today's video games despite some nit-picks here and there.

Kim Snaith
If you’ve enjoyed the intrigue that adventures such as Gone Home, Firewatch and What Remains of Edith Finch have brought to the forefront of gaming, then Tacoma should be high on your radar — especially if you enjoy a bit of light science fiction. Don’t let the sci-fi elements put you off though if you’re not a fan. Regardless of its setting, Tacoma is a beautifully told story filled with real cha...

Lou Contaldi
Tacoma's three-hour span was a delightful experience, and I can see myself booting it up once or twice more to comb through the space station. And while this game cements Fullbright as a leading voice in the storytelling, first-person-experience genre, it showcases that both the genre itself and the sophomore developer still has some growing to do before we see masterpieces. For all those who can ...

Timothy Nunes
Tacoma has a heart all its own, exploring a myriad of themes and advocating for the human condition, but the branches that sprout from the tree rarely bear fruit. Still, the growth is wonderful, even without that sweet taste you so long for.

Kallie Plagge
Space ghost stories.

Casey Scheld
Tacoma tries to tell a tale in a unique way, but does not quite achieve its vision. The disconnect between the player and the characters, along with the short length, make it a hard sell for fans of walking simulators.

Philippa Warr
As with Fullbright's previous game, Gone Home, Tacoma won't be for everyone, but it's a masterclass in environmental and gradual storytelling. It weaves an intriguing story against the backdrop of a believable near-future culture. I think its linearity combined with my extensive exploration means I won't replay it unless I suddenly think of a question I want answered or until I've forgotten a suff...