Dan Whitehead
59
Avg Score

Dan Whitehead

Game industry critic and reviewer

Writing For

Latest Reviews

Weird, gory and surprisingly moving - Sony's long-delayed slasher tribute is a flawed but memorable step forwards for “interactive movies”.

EurogamerEurogamer·August 27, 2015
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Thomas Was Alone creator Mike Bithell bypasses the difficult second album hurdle with a simple, elegant and carefully paced stealth puzzler.

EurogamerEurogamer·August 18, 2015
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A faithful and beautifully crafted Metroidvania homage that never quite stamps its own identity on the genre.

EurogamerEurogamer·March 30, 2015
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But this isn't 1999, and even where third rate franchise filler is concerned, standards are now higher than a game of Escape Dead Island's shoddy construction could ever reach. With a dash more ambition, and a lot more technical coherence, at best it would only have been a middling distraction...

EurogamerEurogamer·November 27, 2014
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I just wish it wasn't so happy to sit in another game's shadow, and made more of the few fresh mechanisms that might distinguish it and move the genre forwards. Instead, it hews so closely to a proven template that it's basically a pretty good action-adventure by default. Yet as...

EurogamerEurogamer·October 28, 2014
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Much like the recent MouseCraft, which at least had a Tetris twist, Flockers struggles to move out of the shadow cast by Lemmings' brilliantly pure concept. While that adherence to a classic template yields considerable amusement, over time the features that should have lifted it higher start to become frustrating....

EurogamerEurogamer·September 11, 2014
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It's a rusty cutlass in the heart of a sequel that, otherwise, is progressive in small but welcome ways. The series still lacks a worthwhile identity of its own and is too quick to run away from its piratical setting in favour of more familiar fantasy archetypes, but for surprisingly...

EurogamerEurogamer·August 14, 2014
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You'll constantly wish the annoyances would recede so you can wallow in the good stuff - because the good stuff is really good. It's just not enough to lighten what is ultimately a heavy and time-consuming experience. If I could freeze time for that moment, a few hours in, where...

EurogamerEurogamer·April 8, 2014
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It would have been nice to report that the underdog turns out to be a unstoppable champion, but that was never realistically on the cards. So instead we get this: a cheesy, silly, mindless romp in which hordes of identical bad guys get turned to sticky red paste under the...

EurogamerEurogamer·February 21, 2014
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Oceanhorn is good enough to suggest that Cornfox & Bros is a developer to watch, and one with an acute eye. A little more spit and polish on the mechanics, and the confidence to build a game around original ideas rather than sitting in the shadows of giants, and it...

EurogamerEurogamer·January 6, 2014
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Pirates is a game of lots of little pieces that combine to form a patchy but largely coherent slice of pirate life. Could it stand to be a little more in-depth, a little less piecemeal in the way it hands out tasks? Certainly. But if you just want a solidly...

EurogamerEurogamer·December 5, 2013
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What's most frustrating is that with more enemies, more graceful control and a more compelling structure, there's no reason why a retro-styled Adventure Time roguelike couldn't have been an absolute treat and a game worthy of the show. Developer WayForward has certainly made better licensed games than this in the...

EurogamerEurogamer·November 15, 2013
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