James Stephanie Sterling
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
If Batman: Arkham Origins does one thing well, it’s epitomize the kind of exploitative garbage that has steadily eroded so much faith in the so-called “AAA” gaming scene. When publishers whine and moan about piracy or used sales, this is the kind of game you can point to when you ask if it’s any surprise that so few customers are willing to gamble $60 on a brand new game. This is the kind of game that, when publishers panic over flagging sales, you can hold up and say, “You did it to yourselves.”
And that’s all Beyond: Two Souls is — a pantomime. A childish play at being a meaningful journey, a vapid illusion of passion and poignancy. Nothing but a pantomime.
It’s hard to recommend A Machine For Pigs to every horror fan, as it provides something that could so easily delight or dismay, something that is unique and effective, but potentially shortchanging. If you want to be told a vexingly bizarre story presented with a real sense of style, The Chinese Room may have exactly what you want. If you’re a massive survival horror fan who wants to be made to scream, however, you probably want to stick your snout in someone else’s offal.
Saints Row IV is, from start to finish, a pleasure. It’s a pure pleasure to play. I was cynical, given my feeling let down by The Third, but Volition has worked hard to address almost everything wrong with its last outing, and provide something that delivers over and above expectations. What I love most about IV is how it puts the player first — absolutely every new feature and ability gifted to the player seems designed purely to make the game more convenient to enjoy, and more fun to play.
PAYDAY 2 is undeniably rough and needs a couple of updates to fill in a few blanks, but the thrill of robbing banks, smashing jewel cases, and cooking meth is too great for the asking price not be returned to the player in spades. If you’re willing to work with a team and get involved in some delightfully chaotic situations, the world of poorly made drills and unnecessary amounts of violence is one well worth investing in.
Army of Two has never been an especially bad series, it’s just never been an especially good one. The Devil’s Cartel is the ultimate example of this. Is it bad? Not especially. But it’s a far, far cry from good.
As a game, BioShock Infinite has its successes and its falterings consistent with any suitably complex piece of interactive entertainment. As a story, as an exercise in drawing the player into a believable and relevant world, as proof of exactly what a videogame can mean to a person …
Tomb Raider could so easily have gone wrong, and its opening gambit looks like it’s heading down a most erroneous path. It starts off with some ambushing QTEs and absolutely pummels Lara Croft into the dirt to such a degree, you’d almost suspect the developers were getting off on it. This first impression is an awkward obfuscation, however, one that soon erodes to reveal a savvy, thoughtful, and above all, immensely enjoyable game. In fact, I’m happy to go on record as saying this is the best Tomb Raider game I’ve played. Tightly produced, competent in both its puzzling and its combat, this is one reboot that manages to be unequivocally superior to its predecessors.