Kevin McClusky
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Latest Reviews
The last feature I’d like to mention is a well-thought-out system of alerts players can use to notify their teammates about what’s going on in the game. Since very few Switch players use voice chat, this is a godsend, and one of the best ways to make sure the entire team is aware of something you noticed about the playfield. Any player can highlight a pertinent section of the screen with a red box at any time, signaling their Queen that the opposing team is nearing victory or just calling attention to one of their own win conditions. I’m not sure if the other team can see these pings since I wasn’t able to test the game in a LAN setting. Either way, it’s an elegant way to deal with Nintendo’s less-than-optimal online infrastructure, and I imagine it’s pretty useful on the PC version as well.
I’ve had a lot of fun with RAD, even though I can tell I’ve really only scratched the surface. Trying to work with suboptimal body modifications is pretty funny in and of itself, and discovering new mutations and lore has been intriguing. I don’t think any studio other than Double Fine could have made the post-apocalypse this entertaining.
Is World War Z as good as Left 4 Dead? No. Is it fun despite that? Yes. There’s few pleasures in gaming that can compare to swinging a thrumming chainsaw blade through a horde of ravenous undead, and World War Z delivers. And really, it’s not like Valve makes games anymore.
Override: Mech City Brawl had a lot of potential, but ultimately I like the concept a lot more than the execution. The fighting engine is adequate, but I felt like it should be a lot more fun blowing up a city in a million-ton robot suit. It kinda seems like this one was sent out to die, and that’s a damn shame.
Even though Timespinner set out to imitate SOTN, it managed to find its own identity during its long development. It’s not quite as deep as its inspiration and it won’t take as long to finish, but I thoroughly enjoyed every minute I was playing. There’s been no shortage of quality indie games inspired by Super Metroid and Castlevania recently, but in my opinion Timespinner stands out as one of the best. If you’ve ever enjoyed Symphony of the Night or one of the many games it’s inspired over the last 20 years, you’ll have a great time with Timespinner.
Lamplight City offers an intriguing set of mysteries and stands as a great throwback to titles like Monkey Island and Sierra’s Gabriel Knight series. The cases aren’t especially taxing, but the well-realized setting and characters add plenty of flavor and help the game feel like something more than the sum of its parts. Fans of classic adventure games should definitely give Lamplight City a look.
I want to love Wizard of Legend. It‘s a fun, fastpaced beat-em-up with lots of replay value, gorgeous pixel art, and an incredibly deep combat system. But the frame skipping I encountered made playing it an exercise in frustration. If the issue is ever sorted out, I’ll give it a more enthusiastic recommendation. For now, I just wish it played more smoothly.
Yoku’s Island Express is a delight, plain and simple. It’s gorgeous, plays beautifully, and I hope it’s the start of a new franchise, because I want to play a lot more of this.
I’ve certainly enjoyed my time with the game, and I think it’s worth playing. But I know deep down that in a few years I’m far more likely to replay Chrono Trigger for a twentieth time than I am to come back to Lost Sphear.
Despite the long load screens, I enjoyed my time with Pillars of Eternity, and look forward to continuing my journey through Eora. The setting and characters are wonderful, and anyone looking for a meaty, densely plotted RPG will find a lot to like. Simply put, games like this rarely get made, and seeing one on a console is like finding a unicorn egg in your cornflakes. If you have any interest in a playing a game like Baldur’s Gate or Planescape: Torment again, you’d be doing yourself a disservice not picking this one up.

