CJ Andriessen
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Latest Reviews
Alas, Venba is an exercise in brevity. I greatly enjoyed my peek into the lives of strangers who exposed me to a culture different than mine. I just wish I could have got a longer look at it.
For all of its rough edges, and there are plenty of them, I still think Loop8: Summer of Gods is one of the most interesting games I’ll play this year. It also might be the most disappointing game I’ll play this year. There is a lot of potential in the individual ideas and concepts on display here, but that potential is stuck behind some exhausting design decisions that drained the game of whatever joy it sought to provide me.
As I said at the top of this review, I think LEGO 2K Drive is a legitimately good racer. It handles well, it runs at an unshakable frame rate on PS5, the vehicle workshop is easy-to-use, and the track designs, while sorely limited in theme, complement the eccentricities of the gameplay. When I’m playing through the Cup Series either against the AI or online, I’m having a great time. It’s when I go back into the story mode that I’m reminded these worlds are rather basic, the monetization is questionable, and there just isn’t enough content in it right now.
Tchia might very well be the most ambitious indie game we see in 2023. This open-air and open-sea adventure takes some of the best gameplay elements from The Legend of Zelda: Breath of the Wild and Super Mario Odyssey and combines them into an adventure that’s filled with heart, humor, and compassion across a breathtaking archipelago. If you enjoy games with exceptionally designed worlds that are meant to be explored with a fine-tooth comb, I can’t see any reason why you wouldn’t love what’s on offer in Tchia.
And really, unless an extensive photo mode is added in a future update, I don’t see myself ever booting up Atomic Heart again. I admire the gusto with which Mundfish approached its debut game because it’s created one hell of a world to explore. But beyond its pristine setting and ass-kicking soundtrack, it’s largely forgettable. Maybe if the gameplay evolved beyond its basic beginnings or if the story was — I don’t know, good — I might be willing to give it another go. However, given how unlikely such a monumental change like that would be, Atomic Heart is destined to be a one-and-done type of experience.
Crisis Core: Final Fantasy VII Reunion is a beautiful remake of a good-but-not-great game. Its structure is more well-suited for the platform it originated on, and several of the one-shot gameplay concepts it introduces don’t really land as well as they probably did in 2007. Still, it’s got charm, and I love the unpredictable nature of the DMW and how it impacts the solid combat mechanics. I don’t think Zack’s adventure will resonate with me for as long as Cloud’s did, but I am happy to have been given a chance to get to know him better before he pops up in Final Fantasy VII Rebirth.
Maybe it’s the Dragon Quest charm, or maybe it’s because I’m happy to be playing a game way less buggy than the last one I reviewed, but I got a kick out of Dragon Quest Treasures. This is the type of game I will happily sink hours into without caring about whether or not I’m actually progressing beyond just building up my cache. A perfect game for those long winter nights, Dragon Quest Treasures will more than tide me over until Square Enix finally gets around to releasing Infinity Strash.
I kind of feel like, with the popularity of the skater genre and the endless appeal of competitive shooters, a game like this was an inevitability. It’s too perfect a combination to not work, and I’m just glad Roll7 got to it first with Rollerdrome. This is an exceptional and welcoming game, one that takes the best elements from both genres and combines them into a sophisticated and unabashedly cool experience.
There is so much potential in a crossover between the Neptunia and Senran Kagura series that it’s a real disappointment this is the best Tamsoft, Compile Heart, and Idea Factory have to offer. What should have been a celebration of two niche franchises that have defied the odds (and critics) to succeed in this industry is instead yet another forgettable spinoff for two series that have already seen their fair share of forgettable spinoffs. Both franchises deserve better, and quite frankly, so do the fans who have done their part to keep them going.
As I said at the top of my review, I’m a bit embarrassed I missed out on Little Orpheus when it hit Apple Arcade a year and a half ago. However, because of that blunder, my first excursion through the game was a memorable one because I played it on a screen and a piece of hardware that could truly do those visuals justice.