Jarrett Green
Game industry critic and reviewer
Writing For
Latest Reviews
Where Winds Meet has a great understanding of what makes wuxia such a compelling genre, but its attempt to shove so many different things into one game only ensures that none of those elements reach their full potential.
Double Dragon Revive feels less like the miraculous resurrection its title might suggest and more like exhuming a shambling corpse.
The Claws of Awaji DLC doesn't add anything exciting to Assassin's Creed Shadows, but it's still fun to explore a new region and stab people.
From exploration made tedious by annoying checkpointing to the one-note combat, Shadow Labyrinth is a largely dull adaptation of Pac-Man's gritty Secret Level episode.
Splitgate 2 is a decent successor to the original that expands on it, but never really surpasses it.
Steel Seed is a stealth action game with a small handful of shiny chrome moments to find, but they are buried under a whole lot of mediocrity and rust.
By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.
Citizen Sleeper 2: Starward Vector fine tunes the slow-paced, dice-heavy gameplay of the original with its new and aptly named stress system and multi-stage, multi-character missions.
Starship Troopers: Extermination brings a knife to a nuke fight. It’s a co-op shooter you and some friends can find fun in, but it doesn't hold a candle to other games with similar themes we've seen this year.
Frostpunk 2 successfully expands on everything that the original brutal city builder had, and its larger scale, great story campaign, and new faction system are as "fun" as a calamity reduction simulator can get.


