Sin Vega
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Writing For
Latest Reviews
Gothic 1 Remake
The Gothic 1 Remake is the best kind of overhaul. It preserves what made the original RPG special while also making countless improvements.
It's a dull, contradictory game, and instead of showing everyone how it's done, it's felt since hour one like a game that leaves the 4X throne empty
Ara: History Untold
Empire-building re-envisaged as managing elaborate production chains, then re-re-envisaged as another 4X with repetitive micromanagement and weak, bland AI.
Frostpunk 2
An atmospheric, bold attempt to reinvent its own society-moulding subgenre whose story and building features too often frustrate with too few options or distract with too many.
Last Train Home
An ambitious hybrid of RTS, management, and narrative history masterfully put together to represent a unique war story that easily smooths over some AI quirks.
Star Trek: Infinite
An undemanding but enjoyable large scale 4X, with an emphasis on exploration and remixing possibilities in a familiar but somewhat flexible setting.
A strong turn-based foundation and colourful setting held back by grind, blind chance, and a need for efficiency over tactical variety.
Park Beyond
More creative and cartoony than managerial, thus a bit of a treat for people less boring than me.
Age of Wonders 4
An accomplished fantasy 4X with RPG leanings and cleverly interlocking systems that plain hasn’t grabbed me personally, despite some colourful ideas.
A solid, slightly chaotic RTS that nails some satisfying tactical stand up bugfights, but could use a little more bite
Dice Legacy
I can't fault Dice Legacy's style, but this deckbuilding puzzle game disguised as a city builder is mostly an exercise in furious, tooth-grinding frustration.
Wildermyth
Wildermyth is a turn-based tactical RPG, but it's also a brilliant story factory, and one of the best games you'll play.











