Sin Vega
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Latest Reviews
It's a dull, contradictory game, and instead of showing everyone how it's done, it's felt since hour one like a game that leaves the 4X throne empty
Empire-building re-envisaged as managing elaborate production chains, then re-re-envisaged as another 4X with repetitive micromanagement and weak, bland AI.
An atmospheric, bold attempt to reinvent its own society-moulding subgenre whose story and building features too often frustrate with too few options or distract with too many.
An ambitious hybrid of RTS, management, and narrative history masterfully put together to represent a unique war story that easily smooths over some AI quirks.
A strong turn-based foundation and colourful setting held back by grind, blind chance, and a need for efficiency over tactical variety.
More creative and cartoony than managerial, thus a bit of a treat for people less boring than me.
An accomplished fantasy 4X with RPG leanings and cleverly interlocking systems that plain hasn’t grabbed me personally, despite some colourful ideas.
I can't fault Dice Legacy's style, but this deckbuilding puzzle game disguised as a city builder is mostly an exercise in furious, tooth-grinding frustration.
Wildermyth is a turn-based tactical RPG, but it's also a brilliant story factory, and one of the best games you'll play.
A legend-building RPG that deserves to define the next decade.



