Sin Vega

Author
65
Avg Score

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Latest Reviews

It's a dull, contradictory game, and instead of showing everyone how it's done, it's felt since hour one like a game that leaves the 4X throne empty

Ara: History Untold
unscored

Empire-building re-envisaged as managing elaborate production chains, then re-re-envisaged as another 4X with repetitive micromanagement and weak, bland AI.

Frostpunk 2
unscored

An atmospheric, bold attempt to reinvent its own society-moulding subgenre whose story and building features too often frustrate with too few options or distract with too many.

Last Train Home
unscored

An ambitious hybrid of RTS, management, and narrative history masterfully put together to represent a unique war story that easily smooths over some AI quirks.

A strong turn-based foundation and colourful setting held back by grind, blind chance, and a need for efficiency over tactical variety.

Park Beyond
unscored

More creative and cartoony than managerial, thus a bit of a treat for people less boring than me.

Age of Wonders 4
unscored

An accomplished fantasy 4X with RPG leanings and cleverly interlocking systems that plain hasn’t grabbed me personally, despite some colourful ideas.

Dice Legacy
unscored

I can't fault Dice Legacy's style, but this deckbuilding puzzle game disguised as a city builder is mostly an exercise in furious, tooth-grinding frustration.

Wildermyth
unscored

Wildermyth is a turn-based tactical RPG, but it's also a brilliant story factory, and one of the best games you'll play.

Wildermyth

Wildermyth

June 14, 2021
90

A legend-building RPG that deserves to define the next decade.