Graham Smith
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Writing For
Latest Reviews
Despelote
Maybe I'm so enamoured by Despolete because football has been a constant companion in my own life. My childhood memories are inextricable from hundreds of hours spent playing Sensible Soccer, or from kickabouts at the park in which my friends and I provided our own colour commentary and adopted the...
Expelled!
A 1920s golden age mystery in which you plot your own path through the scheming world of an all-girls boarding school, told with energy and some bugs.
Look, I can talk all day about the parts of Lost Records that didn't work for me. If I hadn't been playing it for review, I probably would have stopped after a couple of hours and never gone back. As it is, I reached its climax and it finally introduced...
Minishoot' Adventures
A straightforward but wonderfully executed blend of topdown shmup action with a 2D Zelda structure.
Thank Goodness You're Here! is a funny, cheeky, innuendo-stuffed 2-3 hour adventure game about sausages, pies and slapped bottoms.
The Finals
A multiplayer first-person shooter in which teams of three fight to capture cash boxes in fully destructible levels, with plentiful parkour and movement abilities.
Black Mesa
So, Half-Life, then. I used to say it was my favourite game of all time. Now, I'd say it's a first-person shooter that is occasionally great, mostly good, and sometimes charmingly crap. Black Mesa smooths out most of the crap, and maintains the great and the good. It doesn't modernise...
My Friend Pedro
As I flicked switch after switch and roly-polyed through each generic challenge, the game's early levels and that glorious GIF felt like a distant memory. My Friend Pedro does let you realise the fantasy of conducting a bullet symphony while hanging upside down from a zipline, but like most fantasies,...
Void Bastards
Disclosure: Cara Ellison, a former writer for RPS, was the writer for Void Bastards. I'm also pretty sure she voices one of the pirates, so if you ever wanted Cara to call you 'a dobber', then playing this is the best way to do it other than being in the...
The End Is Nigh
I can't talk about The End Is Nigh without comparing it to Super Meat Boy because in so many ways it feels like a conscious alternative to some of the defining properties of that rapid, colourful, classic game. But measured on its own qualities, The End Is Nigh is a...
Quadrilateral Cowboy
In 2011, when describing why Introversion had abandoned Subversion, their long-in-development heist game, designer Chris Delay described a problem with the genre: "In the end, after all that development and years of work, you still completed the bank heist by walking up to the first door, cracking it with a...











