Lucas White
Game industry critic and reviewer
Writing For
Latest Reviews
Astor: Blade of the Monolith reflects one of the coolest aspects of video games as a medium with a deep history of iteration. You can take a familiar set of concepts, add new context, and come up with something that stands on its own rather than feeling like a ripoff....
XDefiant feels like a niche, that knows it’s a niche, and tries to sprinkle some broad appeal on top. Just enough to draw in more than the hardcores, without risking alienating them too much. At the same time, it’s a line in the sand moment for all the FPS hardcores...
Despite the snags I’ve mentioned, I’m still thinking about Read Only Memories: Neurodiver well after I finished the story. It’s such a pitch-perfect execution on its premise, mixing the worlds of modern cyberpunk with ancient PC technology and western anime fandom. I had a blast spending several hours with these...
When you think about it, that’s kind of the inherent pro and con to puzzles, though. Paper Trail benefits a lot from its distinct mechanics, because they help it stand out among a sea of similar games with similar gameplay hooks. But distinct doesn’t always mean approachable, and Paper Trail...
Heading Out is an intricate, compelling story that mixes modular storytelling and roguelike structure with deeply America-flavored media of the 1970s and on, particularly the “road” genre. I’m not a car guy but I do enjoy some crusty Americana, especially the kind that challenges authority and romanticizes the sheer scale...
This is a game that wants you to tinker and fail, before you “get it”. It’s also a game explicitly designed to be different every time you pick it up. With its disregard for convention and disinterest in “quality of life” guidelines, you could have a rough start. But there’s...
Eiyuden Chronicle: Hundred Heroes is a different kind of retro throwback than what I’m used to. Normally a game like this is a mish-mash of genre homage points that encapsulates a broader historical context alongside the individual creators’ more homegrown ideas. Suikoden was already kind of a niche in its...
2024 has been a year so full of RPGs I can’t begin to imagine ever being able to finish all of them. Coming across Harold Halibut in the middle of so many massive, complicated adventures was a breath of fresh air. Just being able to slow down, soak in all...
Ultimately my time with Broken Roads didn’t light up any of the parts of my brain that video games typically do on some level or another. There’s some promise at first with its distinct, all-encompassing cultural flavor. But the scenario holding up the setting only struggled to capture my interest....
As a player, a lot of what’s on the table with The Outlast Trials ain’t for me. The prospect of time investment for a survival horror-style game combined with the Fortnite-style game loop makes my brain hurt. But I understand why it works for the folks who are down, and...
Qomp2
If anything, I’m grateful to qomp2 for introducing me to the concept, and eventually to experiencing the first qomp. I can see why that game hit the way it did, and inspired Atari to pick it up and try its own version. It’s a cool subversion of one of gaming’s...
Honestly, just take a look at your social media platform of choice right now. Helldivers 2 is exploding, in a way that even fans of the first game have not expected. And there’s a reason for that. This game is rough around the edges, but those edges are serrated; there’s...
CriticDB tracks 146 Lucas White reviews, averaging 75/100. See the score distribution and their highest & lowest rated games below, or browse every Lucas White score in the Reviews tab.
Lucas White score distribution
- 90–10027
- 80–8952
- 70–7941
- 60–6918
- 50–595
- Below 503

















