Keri Honea

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Latest Reviews

To say that Kingdom Hearts III is highly anticipated is a rather gross underestimation. Fans have been chomping at the bit, frothing at the mouth, add any other metaphor here, for Kingdom Hearts III. I personally have been nervous for KH3 since they announced it would skip the PlayStation 3 generation. Ever since Kingdom Hearts II, the gameplay (and, well, story) in the KH games has been a complete mess. Each game overhauls the combat. Each game adds another element of, “Wait, how does this fit in the overarching story?” Some of the games overly spoon-feed you what you’re supposed to get from the story, and other games shoehorn in multiple styles of combat just for the “fun” of it. All of this adds up to a potential mess of what Kingdom Hearts III could be with story, combat, or both. Plus, there’s this huge expectation on the line that comes from waiting for nearly 15 years. We’ve all had to wait so long. Is there any way at all that Kingdom Hearts III can live up to half these expectations?

Does the latest Assassin's Creed live up to its epic name or does it sink after one good ramming speed to the hull? Find out in our Assassins Creed Odyssey PS4 review.

The PC Master Race may hate it, but I enjoy it when cRPGs come to console. I never would have played Diablo III without the console port, and I greatly enjoyed my PS4 romp with Divinity: Original Sin when it crossed over. Obsidian has always said that Pillars of Eternity won’t make the leap, but now we have a game that utilizes PoE‘s engine release on console and PC. InXile Entertainment launched a Kickstarter for their spiritual successor to Planescape: Torment called Torment: Tides of Numenera. Thanks to the vast amount of money they raised, they agreed to release the game on PC and console at the same time.

The Tales of franchise has a rich history in crafting memorable, epic stories and implementing intuitive action combat. Tales of Berseria is no exception, and it drives home a rather powerful message that will hit close to home for most people. It’s difficult to see this at first, because on the surface, it acts like a stereotypical JRPG. The main character, Velvet Crowe, is on the warpath for revenge against the man who killed her brother in front of her. Naturally, she meets up with him at about 10-15 hours in the game, and he’s too powerful for her to fight him just yet. Thus, she is required to journey quite a bit more, grind, learn a bit about herself, and change the world while she prepares for her final showdown.

Gravity Rush was one of the premier PlayStation Vita exclusives and happened to be rather groundbreaking for the time. The next chapter in Kat’s story is here, and it sadly will not drop on to the Vita. The series has gravitated toward the PS4, and it fits on the big screen quite well. The screen-size isn’t the only element to Gravity Rush 2 that was enlarged; the game maps, side missions, and overall scope grew as well. With so much packed in to this sequel, the developer risks overcompensating for any past issues. Then again, devs are often damned if they don’t change enough or damned if they change too much. Question is, however, with all of these adjustments, does Gravity Rush 2 soar to the sky or plummet like a rock?