Keri Honea
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
To say that Kingdom Hearts III is highly anticipated is a rather gross underestimation. Fans have been chomping at the bit, frothing at the mouth, add any other metaphor here, for Kingdom Hearts III. I personally have been nervous for KH3 since they announced it would skip the PlayStation 3 generation. Ever since Kingdom Hearts II, the gameplay (and, well, story) in the KH games has been a complete mess. Each game overhauls the combat. Each game adds another element of, “Wait, how does this fit in the overarching story?” Some of the games overly spoon-feed you what you’re supposed to get from the story, and other games shoehorn in multiple styles of combat just for the “fun” of it. All of this adds up to a potential mess of what Kingdom Hearts III could be with story, combat, or both. Plus, there’s this huge expectation on the line that comes from waiting for nearly 15 years. We’ve all had to wait so long. Is there any way at all that Kingdom Hearts III can live up to half these expectations?
Does the latest Assassin's Creed live up to its epic name or does it sink after one good ramming speed to the hull? Find out in our Assassins Creed Odyssey PS4 review.
https://youtu.be/MkkN3ZNDA5A
How well does a PC game based upon the hardest of hardcore cRPGs translate to the console? Find out in our Pillars of Eternity PS4 review.
The PC Master Race may hate it, but I enjoy it when cRPGs come to console. I never would have played Diablo III without the console port, and I greatly enjoyed my PS4 romp with Divinity: Original Sin when it crossed over. Obsidian has always said that Pillars of Eternity won’t make the leap, but now we have a game that utilizes PoE‘s engine release on console and PC. InXile Entertainment launched a Kickstarter for their spiritual successor to Planescape: Torment called Torment: Tides of Numenera. Thanks to the vast amount of money they raised, they agreed to release the game on PC and console at the same time.



