Vince Ingenito

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Latest Reviews

Final Fantasy XV

Final Fantasy XV

November 27, 2016
8.2

When I’m riding chocobos across the beach at dusk with my three friends and hunting iconic Final Fantasy monsters in a huge, picturesque open world, Final Fantasy XV feels like nearly everything I could want from a modern Final Fantasy. But when it funnels me into linear scenarios and drab, constricted spaces that plunge the simplistic combat into chaos, my blood boils a bit. There is so much good here, so much heart - especially in the relationships between Noctis and his sworn brothers. It just comes with some changes and compromises that were, at times, difficult for this long-time Final Fantasy fan to come to grips with.

Dragon Ball: Xenoverse 2
7.5

Dragon Ball Xenoverse 2’s ambition is admirable, and though it’s riddled with a lot of silly little inconveniences, it mostly succeeds in giving DBZ fans an authentic-feeling world to dive into for the long haul. Though no individual element of its roleplaying or brawling gameplay is overly complex, taken as a whole there’s a surprising amount to consider while progressing your character, and enough to do to keep it from getting stale to soon.

Rez Infinite

Rez Infinite

October 11, 2016
8.2

Despite being a 14-year-old game retrofitted to work on the PlayStation VR, Rez Infinite feels like it was meant to be in virtual reality all along. Its pulsing geometric landscapes and buzzing electronic beats already felt as if they were somehow all around me, and now that they literally are, Rez has transformed into the absorptive experience it always aspired to be.

ReCore

ReCore

September 12, 2016
7.3

I didn’t expect ReCore to be quite as big as it is, and from the looks of things, it’s possible its developers didn’t either. Its world, while interesting to explore for a good while, is ultimately too big with too little happening in it to be a totally serviceable housing for the strong combat and platforming gameplay within. It feels like a great, arcadey action platformer spread across too big a canvas, and it asks you to draw back over the same lines a few too many times

Deus Ex: Mankind Divided
9.2

Aside from the smaller-feeling plot, Deus Ex: Mankind Divided improves upon its excellent predecessor in every other way. Its impeccably designed environments are flush with possibility, remaining completely coherent while supporting a wide variety of routes and character builds, and Jensen’s prodigious new feats of techno-wizardry add new dimension to both combat and exploration. Mankind Divided never stopped challenging me or rewarding my curiosity, which pushed me to thoroughly explore its beautiful, ruined world while carefully weighing my decisions along the way.

I Am Setsuna

I Am Setsuna

July 20, 2016
7.5

A lack of balance robs the combat of much of its fun and renders many of the more interesting gameplay systems moot, but it didn’t dampen the emotional impact of I Am Setsuna’s heartfelt message for me. Few story-driven RPGs are so thematically focused or so gleefully disinterested with being “entertaining” or “fun.” To say it attempts to stand on the backs of giants is disingenuous really. I Am Setsuna isn’t a “Chrono Trigger-like;” it’s just a game that might easily have existed in the same time, if a creator with different storytelling sensibilities had been around. Its strength comes not from the ways in which it emulates the conventions of the classics, but in the ways in which it defies them.

Alienation

Alienation

April 28, 2016
8.7

Housemarque’s previous games have always kept me coming back through the strength of their gameplay alone. Alienation adds a straightforward, but enjoyable power chase on top, making its finely tuned arcade action all the more alluring. Its action-RPG elements won’t make it a replacement for something like Diablo 3 or Grim Dawn, but they successfully provide a structure for unending, enjoyable alien slaughter.

Enter the Gungeon

Enter the Gungeon

April 4, 2016
8.5

Enter the Gungeon’s design is quite sophisticated for a game about shooting bullets at anthropomorphized bullets with guns; it uses elements of one genre in the context of another, enhancing its most enjoyable elements. Despite there being so many more moving parts than in a typical arcade shooter, it somehow feels more immediate and focused on getting you into the action and keeping you there. And where other similar games can run out of novelty within a few hours, Enter the Gungeon is still surprising me with new implements of destruction after 50 hours of play.

There’s definitely some decent meat to chew on in The Division, but it’s usually surrounded by too much gristle to enjoy it for long. Both in combat and out, there are some clearly good ideas, especially the tense and dangerous Dark Zone. But they’re not spread evenly or interwoven cleanly enough to form a cohesive, consistently enjoyable loop. Ultimately, The Division’s overly busy, conflicted design philosophies drown its best ingredients in a bland slurry that never quite comes together into a cohesive dish.

Street Fighter V

Street Fighter V

February 14, 2016
8

It’s hard to criticize something that seems like it was tailor-made for a wannabe competitive player like me, but I just can’t ignore how little Street Fighter 5 does for the average fighting game player. It sports a wonderful, diverse cast of characters, places a clear emphasis on strong fundamental play, it gives competitive players a great online experience, and it does it all while looking gorgeous. Strictly in terms of mechanics and competitive features, Street Fighter 5 is just about peerless, but it has quite a ways to go before it stacks up against other fighting games - including its own predecessor - in terms of overall content.