Anthony Taormina
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With the goal of making players feel like the Fedora-wearing, whip-cracking protagonist, Indiana Jones and the Great Circle developer MachineGames was faced with a tough challenge. There are so many idiosyncrasies to capture when it comes to the Spielberg films and Harrison Ford’s performance, and all of that needed to translate into a game that is also as fun to play as as it is to experience. After having spent considerable time with Indiana Jones and the Great Circle, I can say that MachineGames has delivered a mostly successful adaptation that, despite some flaws, features an adventure that fits right alongside Raiders and the rest of the Indy canon.
Outside of that, though, Cocoon is an exceptional puzzle game that stands right alongside some of the greats in the genre. It has incredible art design and presentation, is so cleverly designed, and has a pace that makes it hard to put down once things get going. The surface-level view of the game is unassuming but digging into the worlds of Cocoon reveals an experience that is unforgettable.
It feels strange to put gameplay at the bottom of the list for any video game, but Fort Solis clearly made performance and visuals a priority. With a cast consisting of two video game A-listers, the game showcases what a difference hiring talented people can have on the impact of a story. Disappointing conclusion aside, the visuals, tone, and the acting are strong enough to satisfy some people. However, the gameplay is rarely fun and occasionally frustrating, even if the mood is tense and the desire to see more is compelling. Fort Solis is a hard game to recommend for a mass audience, but there is a specific subset of gamers who this game will really resonate with.
So much of the design of Forspoken takes a starting template and duplicates it ad nauseum to the point the biggest incentive to do anything is to flesh out the magic. By the time the credits rolled after 15 hours of story (and a decent amount of side activities), there weren’t any compelling reasons to keep going and cross items off the checklist. Instead, it felt better to appreciate the things that were enjoyable about Forspoken and leave it at that.
Ghostbusters fans will no doubt appreciate the ability to create their own Ghostbuster, upgrade their kit, and hunt ghosts, but once the nostalgia wears off and the only thing that matters is winning, the game may start to show its flaws. Playing as the ghost, on the other hand, has its own inherent challenges of finding the balance between being outmatched and doing the steamrolling. Ghostbusters: Spirits Unleashed has all the right pieces when it comes to making a GB game that feels authentic – it's bringing those pieces together in the right way every time that can hurt its fun factor.
LEGO Star Wars: The Skywalker Saga is easily the best compilation that TT Games has put together. Visually stunning, mechanically evolved, and endlessly entertaining, the game puts its foot on the gas and never lets off. Pacing issues and simplicity aside, the fact that the devs could revisit games they literally already made and make this package feel fresh is an accomplishment all its own. No matter how players might feel about the stories of the three trilogies, it’s hard to argue this is the best video game representation of them that just so happens to be LEGO.
Sifu is a one-of-a-kind rogue-like that marries an engaging setup with sublime combat mechanics. It scratches that integral itch that fuels subsequent runs, and it tries its best to avoid the feeling that time has been wasted. Progression exists in many different forms, but Sloclap's standout title pulls off one of the more impressive versions of it. Sifu shows players they are actually getting better at the game.
As far as next-gen exclusives go, Ratchet and Clank: Rift Apart hits the most important notes. It’s visually striking, mechanically sound and diverse, and it takes advantage of the bells and whistles tied to the new platform. Some might be disappointed by the story, but overall the dimension-hopping adventure is exactly the type of fun-loving experience that Insomniac Games has been delivering since the very beginning. At a time when there aren’t a lot of games highlighting the power of next-gen, Ratchet and Clank: Rift Apart shows the next big leap for gaming.
There is a lot about Curse of the Dead Gods that ticks the familiar boxes of a solid roguelike. A cool art style, engaging combat, some fun twists on the genre, and a sense of progression are key to making it engaging and addictive. Without a meaty story driving the experience, though, Curse of the Dead Gods relies heavily on its gameplay to keep players coming back for more. Motivation is ultimately going to be the driving factor for players. If they believe they can overcome seemingly insurmountable odds, Curse of the Dead Gods will feel like a rewarding experience once they complete a full run.
Spelunky 2 takes the baton from Spelunky 1 and hits its stride immediately. Jumping into the caverns, whipping bats, chucking rocks, and smashing pots is just as fun and challenging 8 years later. Mossmouth has kept true to its original vision in a way that will satisfy fans, but packaged enough new content to ensure things don't feel like a rehash. As a result, Spelunky 2 isn't attempting to convert any who weren't fans of the first game. The game has a very specific approach and will not be for everyone, but those who adored the first game are guaranteed to feel the same about its sequel. At a time when gamers are less inclined to take risks with their purchases, Spelunky 2 offers the comfort of the familiar.