Christian Bognar

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78
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Latest Reviews

Eriksholm: The Stolen Dream is a good game that could have been so much more if some changes were made. The game is way too short, and the fact that there's usually only one solution in each level removes replayability, making it a one-and-done experience with almost zero reason to return. Unless, however, you're a completionist looking to find all the collectibles. Still, I'm happy I played it due to its fantastic stealth mechanics and heartfelt "stick it to the man" story of political corruption.

Blades of Fire has unique mechanics that are refreshing in a genre that seems to be oversaturated as of late. Having to switch between weapons on the fly and target the correct body part adds a layer of strategy to each encounter, making combat more exciting, especially during big boss fights. This is where Blades of Fire shines the most and is the reason to play the game. Unfortunately, too many design decisions left me frustrated. The weapon-forging minigame is a slog, NPCs are overly annoying, and losing weapons upon death isn't nearly as impactful as I had hoped. It's clear that MercurySteam has a good concept on its hands, but the execution could have been better in some parts. Perhaps these ideas will be better executed in a sequel.

Tainted Grail: The Fall of Avalon is an adventure to behold, especially for those who are fans of Oblivion and Skyrim. With endless build variety, a beautiful dark fantasy world, an interesting story, and satisfying combat that feels weighty, this game is a great choice for RPG enthusiasts. While the game can feel like it's still in early access in some ways, specifically with its enemy AI, outdated character models, and a world that can feel too empty in parts, none of these issues take away from what makes Tainted Grail: The Fall of Avalon so special. It's a project where passion is on full display and I can't wait to see what Questline does next.

Spirit of the North 2 has its moments in its beautiful landscapes, relaxing music, and overall cozy vibes. Unfortunately, everything else is pretty underwhelming. The open world has nothing special to discover and mostly feels like a chore to navigate through, which is a shame considering the game forces the player to search the map for necessary items to progress. Even worse, the game has a ton of bugs that are downright frustrating, such as a boss refusing to attack, audio cutting out, lighting issues in some areas that make it nearly impossible to see, and environments refusing to spawn. Spirit of the North 2 isn't a bad game, and some dungeons are a ton of fun, but it's clear the game needed more time in the oven and would have benefited in a linear format.

Mandragora: Whispers of the Witch Tree is a decent 2.5D action RPG with a beautiful world. However, the game has some serious design and balance issues that prevent the experience from reaching its full potential. Heavily focused on artificial difficulties, such as boss fights mostly reliant on gimmicks, annoyingly placed enemies through its levels, and exhausting runbacks after failed boss attempts, Mandragora sometimes forgets the whole reason people come to play these types of games — to have fun. Despite these apparent issues in its design, Mandragora: Whispers of the Witch Tree is still an enjoyable time for the most part, thanks to its great build variety and Metroidvania-style map. Still, the bad feels like it outweighs the good, so I don't think I'll play it again anytime soon.

The First Berserker: Khazan is a fantastic game that has some of the best bosses of any Soulslike ever created. It's a game that will test patience and demand the utmost attention from the player, or else they'll meet the game over screen time and time again. This Soulslike is absolutely brutal, and yet, it remains fair throughout its 40-hour runtime. While the levels begin to blend in with one another aesthetically and the overwhelming amount of loot can become exhausting, The First Berserker: Khazan is a welcomed addition to the subgenre and I can't wait to see what developer Neople has planned next for this new IP.

Monster Hunter Wilds
10/10

After 100 hours of gameplay and reaching Hunter Rank 110, I can confidently say that Monster Hunter Wilds is a better game than World and Rise. Largely focusing on streamlining and making the overall experience more accessible, without removing the core principles that veteran hunters have come to know and love, Monster Hunter Wilds is a game that should be experienced by everyone. While the main story isn't anything to write home about, it's still an enjoyable one and a great way to get prepared for the real game — High Rank. 2025 is packed with current and upcoming games that are already looking to be GOTY contenders, and even though most of them aren't released yet, I just feel it in my bones that Monster Hunter Wilds will be getting at least a nomination to take home the grand prize.

Ninja Gaiden II Black

Ninja Gaiden II Black

January 31, 2025
9

Ninja Gaiden 2: Black is the definitive way to play Ninja Gaiden 2. It's a reminder that the Ninja Gaiden series was ahead of its time when it first hit the shelves, with it still having some of the best combat of any game in the genre. The adrenaline one can get from pulling off lengthy combos and dismembering groups of enemies is something that is rarely matched in the industry these days. After playing through the game, it's hard not to want to travel back in time to a period when games pu...

Dark Souls

Dark Souls

January 31, 2025
8

Dark Souls 2 has more problems than any other game in FromSoftware's library, such as terrible enemy placement and horrendous runbacks to bosses. However, it's a FromSoftware game, meaning their worst is still better than most developers out there. Dark Souls 2 is a brilliant game that offers exciting combat, a beautiful atmosphere, superb boss designs, and an endless amount of build customization. Tons of Soulslike fans look at this sequel as a bad entry and the "black sheep" of the series, ...

Tails of Iron 2: Whiskers of Winter is a great sequel that is bigger and more punishing in the best way. The addition of elemental spells and a monster-hunting gameplay loop make the overall experience a huge improvement over its predecessor. However, the game has some issues that are hard to ignore. Due to the game's large focus on exploiting elemental weaknesses, it's hard to create a reliable build without having to constantly switch gear to accommodate the upcoming boss or biome. Additionally, the increased emphasis on enemies using elemental AoE attacks mixed with multiple enemies in some encounters can really make it difficult to focus on what's happening on screen. Still, Tails of Iron 2: Whiskers of Winter does enough stuff right to warrant its existence, and any fan of the first should definitely play it.