Steve Watts

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Latest Reviews

Halo Wars 2

Halo Wars 2

February 15, 2017
7/10

Halo Wars didn't rewrite the RTS playbook, and Halo Wars 2 is unlikely to bring on many converts who weren't convinced by the first attempt. In many ways this is an iterative sequel, with new units and balance, and a handful of additions. The campaign is well-made and the multiplayer shines thanks largely to Blitz Mode. It's a streamlined take on a genre that has faded even more in recent years, but in its own way, Halo Wars 2 is still carrying the flame.

Dead Rising 4

Dead Rising 4

December 5, 2016
7/10

It's fitting, somehow, that a game series so lovingly modeled after a famous B-movie would itself result in a B-tier game. Dead Rising 4 is uneven and less polished than many other games this fall. It's the kind of light, airy game I would have expected earlier in the year, when it wouldn't risk being swallowed up by the holiday season. At its core it's a pulp adventure, with winking witticisms and bloody messes strewn throughout. That makes it, if not entirely memorable, at least a bloody good time that understands the ephemeral nature of camp.

ReCore

ReCore

September 15, 2016
5/10

All of this took a promising franchise introduction and just left a bad taste in my mouth. I genuinely enjoyed a lot of aspects of ReCore--the world, the nail-biting platforming challenges, the smart and fast-paced combat. But it comes with so many issues and reservations that it becomes hard to recommend. I liked ReCore enough to hope we'll see an improved sequel, but if we do, I'll recommend players skip to that one.

Overwatch

Overwatch

May 23, 2016
9/10

Overwatch is a collection of firsts, but it carries itself with the confidence and proficiency of a veteran. It has plenty of room to grow and expand, but as our first step into this world, it's inviting, competitive, smartly designed, beautiful to look at, and fun to play. You can't ask for much more than that.

Battleborn
6/10

All of that makes Battleborn feel light, airy, and inconsequential. It's enjoyable in its best moments and especially in one of its multiplayer modes, but the problem comes with its lack of longevity. It's clearly a game built to be enjoyed in the long-term, like the MOBAs that inspired it, but it doesn't have the legs to run that far. This is a game built to be played repeatedly over the course of months, but I felt tired of it after a week.

SteamWorld Heist

SteamWorld Heist

December 8, 2015
8/10

Still, the fact that I want to go back and grind some missions to level up my less developed characters speaks to SteamWorld Heist's longevity and satisfying appeal. Image & Form has another retro-inspired gem here, and has further established that like its denizens, SteamWorld stands for piecing together something great from a box of spare parts.

Halo 5: Guardians
9/10

Halo 5: Guardians isn't 343's first Halo game, but it's the first that really makes the series its own. This isn't a reflection of Bungie's efforts, or a remaster, or stage-setting. The studio has put its own identity on this Halo game with smart moves like a more identifiable story and a wider array of multiplayer options, along with increased polish like Guardians' incredible visual punch and impeccable multiplayer balance. For the first time since 343 took the mantle, I came away feeling that it was a change for the better.

In many ways, Advanced Warfare is another series reboot. While it lacks the sheer audacity of Modern Warfare's approach that shook up the shooter genre, it is staking a claim as its own part in Activision's ongoing Call of Duty arsenal. After annualization that had led to a seeming sense of complacency, Sledgehammer has joined with the best entry in years. Satisfying fans is one thing, but this one subverted my skepticism and brought me back.

Sunset Overdrive

Sunset Overdrive

October 26, 2014
8/10

Sunset Overdrive is a very different kind of game for Insomniac, but it trades well on all the experiences that brought the studio here. Fans will recognize its knack for inventive weaponry and nicely-designed traversal, but the two haven't been joined in this way before. Those elements make this rebellious teen something special that even its sometimes overwrought attitude can't dampen.

Middle-earth: Shadow of Mordor
Unscored

Shadow of Mordor is influenced by other games, but not defined by them. Instead it takes pieces from some of the best games of the last few years, augments them with RPG mechanics and the new Nemesis system, and integrates them all so well together that it's sometimes hard to tell where one system begins and another ends. It's a remarkable achievement, and should justifiably establish Monolith as the torch-bearer for the Lord of the Rings series.