Patrick Aloia
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Writing For
Latest Reviews
Absolver
Absolver is one of the top games of the year. While its level design can use some work, its combat system should be studied and worshiped by anyone trying to make a fighting game.
If MIA were cheaper, or had more interesting art design, or tried to say or do something different than other games like it, or at least leaned a bit more into some of the silliness it gestures at (the dialogue has the occasional quip that indicates something the game could...
Get Even works hard to tell a gripping story with themes of memory, mild horror, and psychological terror -- but there's something missing from Get Even at almost every turn. The kind of polish the game lacks is comprehensive, affecting the game's narrative, playability, level design, sound design, AI, and more,...
The Surge isn't interested in creating variation in its gameplay mechanics, or exploring more diverse settings or ideas, or creating compelling characters. It washes over you, but it's a refined wash, and the foundation for a great game to come. The Surge is a good thing, and I'm glad it...
Yooka-Laylee is gorgeous. It is a delight to behold. But its design and mechanics don't always match up to its ambitions.
Despite lackluster plot and characterization, and inconsistent level and art design, Bulletstorm: Full Clip Edition is still a brilliant, imaginative shooter six years later. It looks and plays even better in the current generation, with a few new goodies that are worth giving a look.
CriticDB tracks 6 Patrick Aloia reviews, averaging 77/100. See the score distribution and their highest & lowest rated games below, or browse every Patrick Aloia score in the Reviews tab.
Patrick Aloia score distribution
- 90–1001
- 80–892
- 70–792
- 60–691
- 50–590
- Below 500







