Lex Luddy
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And yet after 15 or so hours doing damn near everything there is to do in it, I have been left feeling somewhat hollow. Melancholic for times I wasn’t even alive for. There are games mentioned in Astro Bot you cannot play on a modern system. They are stranded on consoles with slowly dying batteries and waiting to be delisted from storefronts you can only purchase things from by using arcane magic. Games that are doomed to never get sequels, not to mind remakes or remasters. All because Sony has decided yet another game cribbing from Overwatch, Tarkov, Genshin, or Fornite that costs 500 million dollars and eight years to make might be the next big thing.
Persona 5 Tactica might be smaller than a mainline game, but it packs no less of a punch. Its story has something important to say and speaks its mind in an impressively cohesive manner. It doesn’t seek to tackle as many issues as Persona 5 but what it does charge into, it blows out of the water. All this while the loveable character prevents the serious subject matter from ever becoming overbearing. Persona 5 Tactica is great. You should play it.
It never reaches the heights of its predecessor and maybe part of its appeal is reminding us of just how fresh and exciting the first entry was, but I kept playing it. The game tries a few new things, which should always be applauded, but holds back just enough to remain a convincing echo of the first installment. Just as the titular cafe becomes a comfortable rest stop for characters in both games, Coffee Talk 2: Hibiscus and Butterfly manages to feel a lot like coming home.
A friend of mine posted in a Discord the other day that they were trying to run through Tunic for a review and felt it was too opaque. They, as I did at several points, missed one of the game’s very subtle breadcrumbs and as a result, like me, spent a good hour and a bit wandering the overworld getting frustrated. There is one particular step in the main quest, which as far as I can tell has no signposting. You could argue from a thematic point of view it would make sense for you, taking on the role of a fox, to go and do this, but in a game where your little fox is speechless it’s hard to take a beat and ask "what would this little dude do after going through all that crap". As far as I can tell, at this point, Tunic expects you to Google where to go next. More specifically it expects you to ask a friend. The most answered question in the reviewers’ Discord was directing lost players at this exact point. Someone in there figured out this quest step and then slowly, so did all the rest of us. We didn't...