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Disintegration
A singleplayer map made for the GZDoom port. All difficulty levels are supported. Mouselook is recommended, but not required.
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Disintegration Reviews
Professional reviews from gaming critics
Disintegration's meaty shooter campaign invites players into a unique world that's well worth exploring, but quirks in its gameplay and storytelling hold it back from true greatness.
Disintegration is a different and fun game when it comes to mashing two genres together. While the story may be mediocre, it’s characters keep you invested to see the mission through. It’s a shame that load-outs are handed to you and do not promote build diversity, but the gameplay is still a blast
Disintegration comes from the co-creator of Halo, but don't let that lead you to think this is a typical FPS. It's a satisfying but flawed genre-bender that usually capitalizes on its risks.
Disintegration is a straightforward experiment that offers an intriguing if derivative world to explore and characters to like. Its FPS/strategy mix of gameplay is inherently limited, especially in multiplayer, but the campaign still makes for an enjoyable romp.
Putting my feelings of the campaign aside, Disintegration has such a fun multiplayer experience that I see myself returning to it and making it one of the few multiplayer games that I will have in my rotation. It has huge potential to grow and expand with new maps, crews, and modes to play. Disintegration had a big opportunity to bring something new and fresh, and at least for the gameplay, I think it did. While the campaign isn't terrible, it was the major aspect I was hoping that would deliver. Instead, it disappointed in a lot of critical points that I hope V1 Interactive learns from if or ...
With aspects of both a First-Person Shooter as well as a Real-Time Strategy games, Disintegration is a brand new type of game all on its own. But is it greater than the sum of its parts, or does it fail to even get off the ground? Here's our review of Disintegration.
So, with its online multiplayer seemingly unable to get off the ground from the outset, Disintegration is only worth picking up at this point for its single-player campaign. With even that having its fair share of issues, however, it’s hard to recommended. There’s quite a bit to like, and the groundwork that has been laid would make for a great follow up with a better story and more strategic depth, but ultimately Disintegration feels like a hollow shell of what it could have been.
A hybrid of first-person shooting and light strategy in which you play a gravcycle pilot across somewhat bland singleplayer and multiplayer modes.
Disintegration is highly ambitious, and I think that over time a combination of free and paid DLC could shore up some of its weaknesses. Either way, I’m already looking forward to a potential Disintegration 2: this world is worth lingering in.
Marcus Lehto was the creative art director at Bungie for 15 years. During that time he helped create and grow Halo, a series that’s arguably as influential in the FPS arena as DOOM, Half-Life, or Call of Duty. Breaking away from Bungie in 2012 to form independent studio V1 Interactive, he began work on Disintegration, intending to create a new paradigm for the genre.
It's astonishing to see just how far off the mark Disintegration is in terms of how it looks and plays. An astonishment made painfully evident across both of its equally-unflattering, technically-flawed game modes devoid of any quirk, personality or lasting impression. Impressions that are of anything but the feeling of eliciting a smoke-screen so as to mask the game's evident lack of ingenuity or creative endeavor. It's more astonishing that, in a vacuum, the design philosophy underpinning its gameplay mechanics feel oddly "complete." That the conceptual attempt to mix a decade-old mentality ...
An interesting mix of first person shooter and real-time strategy, from the co-creator of Halo, but the chalk and cheese mix of gameplay elements never really gels.