Disintegration Reviews
Check out Disintegration Review Scores from trusted Critics below. With 23 reviews on CriticDB, Disintegration has a score of:
Some good points for effort but in the end, it's an unpolished mix of a shooter and strategy that doesn't do either of those two well.
So, with its online multiplayer seemingly unable to get off the ground from the outset, Disintegration is only worth picking up at this point for its single-player campaign. With even that having its fair share of issues, however, it’s hard to recommended. There’s quite a bit to like, and the groundwork that has been laid would make for a great follow up with a better story and more strategic depth, but ultimately Disintegration feels like a hollow shell of what it could have been.
A hybrid of first-person shooting and light strategy in which you play a gravcycle pilot across somewhat bland singleplayer and multiplayer modes.
Marcus Lehto was the creative art director at Bungie for 15 years. During that time he helped create and grow Halo, a series that’s arguably as influential in the FPS arena as DOOM, Half-Life, or Call of Duty. Breaking away from Bungie in 2012 to form independent studio V1 Interactive, he began work on Disintegration, intending to create a new paradigm for the genre.
Disintegration blends together FPS and RTS elements to create a satisfying gameplay experience, with weapons that feel great to use and battles that will have you constantly on your toes. Campaign missions can be hit-or-miss and the game's storytelling is a little slight, but an enjoyable multiplayer mode will keep you playing once the credits have rolled.
We tell you, it’s a good game! It’s not average! It might have some problems here and there, but you have to admit it is a “Good” game.
An interesting mix of first person shooter and real-time strategy, from the co-creator of Halo, but the chalk and cheese mix of gameplay elements never really gels.
Disintegration is highly ambitious, and I think that over time a combination of free and paid DLC could shore up some of its weaknesses. Either way, I’m already looking forward to a potential Disintegration 2: this world is worth lingering in.
Disintegration is a straightforward experiment that offers an intriguing if derivative world to explore and characters to like. Its FPS/strategy mix of gameplay is inherently limited, especially in multiplayer, but the campaign still makes for an enjoyable romp.
With aspects of both a First-Person Shooter as well as a Real-Time Strategy games, Disintegration is a brand new type of game all on its own. But is it greater than the sum of its parts, or does it fail to even get off the ground? Here's our review of Disintegration.
I’m not really one to talk about performance, but when I do you know it’s bad. I started playing the game on PC and experienced near-constant crashing. Each mission would suffer a crash at least half a dozen times before I could finish it, and the worst part is that when you start the game back up you’re not tossed at your last saved checkpoint: you have to start the entire mission over again. Crashes seemed to always occur around certain points of a mission, but not always, and the cause (from the troubleshooting guide supplied with the review) seemed to stem from the fact that I’m running on an i5 processor. I was left with the vague “expected to be fixed before launch”, which isn’t comforting considering it’s the most common type of processor. The PS4 version, while not crashing, didn’t feel as smooth to play. The game is clearly better on a mouse/keyboard and when the action picks up it starts to hitch; not to a severe degree, but noticeable enough to where if the PC version is fixed I’ll likely move back over there.
Putting my feelings of the campaign aside, Disintegration has such a fun multiplayer experience that I see myself returning to it and making it one of the few multiplayer games that I will have in my rotation. It has huge potential to grow and expand with new maps, crews, and modes to play. Disintegration had a big opportunity to bring something new and fresh, and at least for the gameplay, I think it did. While the campaign isn't terrible, it was the major aspect I was hoping that would deliver. Instead, it disappointed in a lot of critical points that I hope V1 Interactive learns from if or when they begin working on a sequel.
It's astonishing to see just how far off the mark Disintegration is in terms of how it looks and plays. An astonishment made painfully evident across both of its equally-unflattering, technically-flawed game modes devoid of any quirk, personality or lasting impression. Impressions that are of anything but the feeling of eliciting a smoke-screen so as to mask the game's evident lack of ingenuity or creative endeavor. It's more astonishing that, in a vacuum, the design philosophy underpinning its gameplay mechanics feel oddly "complete." That the conceptual attempt to mix a decade-old mentality on "cinematic" shooter campaigns with some occasional strategy are on show. Showing us that yes, this concept appeals to neither camp -- the shooter fan and detractor alike. But it's the utter lack of care with its narrative, world, progression and above all set-pieces that stings most. Whittled down to the lowest common denominator in such a way you can't help but feel this is a game ten years too late. One can only hope V1 Interactive can move on and lay claim to greater things in the near future, because Disintegration is a shockingly empty attempt at standing out.
Disintegration is a different and fun game when it comes to mashing two genres together. While the story may be mediocre, it’s characters keep you invested to see the mission through. It’s a shame that load-outs are handed to you and do not promote build diversity, but the gameplay is still a blast
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Over the years a number of games have tried to combine the first-person shooter and real-time strategy genres, but none of them have been wholly successful. Why is that? The two genres may seem incompatible at first glance, but when you boil them down to their essentials, they’re both all about twitch reflexes and split-second decision-making, so there’s no reason a mashup shouldn’t be possible. Enter Disintegration, a new attempt at a FPRTS from Halo co-creator Marcus Lehto.
Disintegration is a unique game held back by oftentimes irritating and dull game design and a weak campaign. While practically everything about the world and gameplay is unlike anything I’ve played before, too little of it succeeds in being consistently enjoyable.
Disintegration has its fair share of flaws, but it still delivers fast-paced action with a unique spin on the first-person shooter genre.
There is some human heart in this robot story, but also some human frustration
Disintegration's meaty shooter campaign invites players into a unique world that's well worth exploring, but quirks in its gameplay and storytelling hold it back from true greatness.
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Disintegration comes from the co-creator of Halo, but don't let that lead you to think this is a typical FPS. It's a satisfying but flawed genre-bender that usually capitalizes on its risks.
The developer showing off the game was quick to point out that this is both a small team and an alpha build. They are very proud of the current state of the game and rightly so, it could be part of an Unreal Engine demo reel. This game looks like its been polished by industry veterans who have been making, pitching and selling games to the public and investors for years and know how to stretch limited budgets and resources. Disintegration’s world and story are fascinating and the gameplay has potential to be a fast paced decision based strategy game. I just hope Private Division doesn’t try to sell something else because if they do it will feel like you're constantly fighting with what this game wants to be, and that’s something really different to anything else out there.